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Swezygg

Turkey
On FACEIT since 2026 223 matches tracked 85 matches in 30 days
Last updated:

How does Swezygg play?

Rating 1.01 K/R 0.75 ADR 79.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 52%+2 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.00+0.02 · Ø 0.98 better than 60%
Pistol kills per match 2.9
Knife kills 4 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (13.0%).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 75%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 44%
4Ks and aces 27x 4K, 6 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 7%
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 43%
Deaths per round 75%+2 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.01, ADR at 81.0, Win rate at 48%, ELO at 1,128
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
77 matches · 48% win rate
In match 1 of the day +1 ELO
38 matches · 42% win rate
On Mondays ±0 ELO, win rate 35%

Swezygg loses the most ELO on Dust 2: −96 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
48% better than 48%
0.77 better than 75%
82.0 better than 64%
1.02 better than 59%
54% of 351 duels better than 72%
24% of 51 situations better than 17%
Mirage44
59% better than 81%
0.78 better than 77%
80.3 better than 58%
1.09 better than 80%
47% of 220 duels better than 34%
36% of 25 situations better than 46%
Anubis34
38% better than 11%
0.73 better than 56%
77.2 better than 37%
0.96 better than 37%
51% of 158 duels better than 54%
33% of 21 situations better than 40%
Ancient25
60% better than 77%
0.67 better than 29%
69.7 better than 9%
0.90 better than 25%
56% of 108 duels better than 82%
32% of 22 situations better than 34%
Inferno25
32% better than 8%
0.78 better than 85%
81.8 better than 70%
1.03 better than 71%
52% of 100 duels better than 61%
40% of 15 situations better than 56%
Nuke13
46% -
0.70 -
72.6 -
0.93-
48% of 48 duels -
36% of 11 situations -
Cache4
25% -
0.79 -
90.3 -
1.00-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Swezygg plays

Across 223 matches Swezygg averages K/R 0.75, ADR 79.1 and a rating of 1.01. Most room to improve: Utility damage per round at 2.0, better than only 7% of level 6 players. Averages 16.1 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 78 of 223 matches the rating was 1.10 or higher (35%), in 95 it was below 0.90. In 182 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: November 2026 at 1.09. Swezygg loses the most ELO on Dust 2 (−96 ELO, win rate 48%). Things go best in match 3 of the day (+66 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +66 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 81.0, Win rate at 48%, ELO at 1,128. Last 30 days: 85 matches, win rate 49%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.