SweJJ

Belgium
On FACEIT since 2019 242 matches tracked 61 matches in 30 days
Last updated:

How does SweJJ play?

Rating 0.95 K/R 0.67 ADR 73.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Knife kills 3 in 242 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 9%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 22x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,133
▼ Got worse
K/R −0.04, Rating −0.07, ADR −5.2, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
80 matches · 59% win rate
On Mirage −55 ELO
44 matches · 57% win rate
On Tuesdays −113 ELO, win rate 32%

SweJJ loses the most ELO on Dust 2: −90 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 34 · Cache
  5. Reached level 10 · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
59% better than 78%
0.71 better than 35%
80.6 better than 49%
1.01 better than 41%
51% of 324 duels right on the average
40% of 50 situations better than 55%
Mirage44
57% better than 72%
0.65 better than 12%
71.0 better than 8%
0.94 better than 21%
53% of 138 duels better than 63%
26% of 23 situations better than 18%
Anubis41
46% better than 28%
0.67 better than 17%
70.5 better than 6%
0.93 better than 16%
48% of 146 duels better than 32%
33% of 24 situations better than 36%
Inferno34
53% better than 54%
0.71 better than 32%
74.8 better than 19%
0.99 better than 25%
51% of 119 duels better than 37%
44% of 16 situations better than 60%
Ancient18
33% better than 5%
0.55 better than 1%
59.9 better than 1%
0.78 better than 1%
37% of 59 duels better than 2%
18% of 11 situations better than 8%
Cache11
27% -
0.65 -
69.5 -
0.88-
39% of 61 duels -
58% of 12 situations -
Nuke11
45% -
0.68 -
71.0 -
0.91-
53% of 43 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SweJJ plays

Across 242 matches SweJJ averages K/R 0.67, ADR 73.6 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 80 matches. In 70 of 242 matches the rating was 1.10 or higher (29%), in 110 it was below 0.90. In 197 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. SweJJ loses the most ELO on Dust 2 (−90 ELO, win rate 59%). Things go best from match 5 of the day (−21 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −21 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.07, ADR −5.2, Win rate −8 pp. Unchanged in recent months: ELO at 2,133. Last 30 days: 61 matches, win rate 54%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.