SvinjaRR

North Macedonia
On FACEIT since 2015 444 matches tracked 135 matches in 30 days
ELO ▼ 42
3,019
30-day peak: 3,276
Rank EU ▲ 723 places
#8,227
North Macedonia #35 in North Macedonia
30 days · prev. #8,950 · best #2,855
Last updated:

How does SvinjaRR play?

Rating 1.02 K/R 0.74 ADR 80.3 from 444 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 444 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 31%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.5
Knife kills 2 in 444 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 47%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 57x 4K, 7 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.8).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 84%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 57%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +7.1
= Stayed the same
Headshots at 55%, ELO at 3,019
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 444 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −150 ELO
40 matches · 40% win rate
On Anubis −90 ELO
60 matches · 48% win rate
On Sundays −197 ELO, win rate 41%

SvinjaRR loses the most ELO on Inferno: −150 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.86 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 444 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient144
57% better than 57%
0.77 better than 57%
82.6 better than 53%
1.04 better than 44%
57% of 569 duels better than 76%
33% of 72 situations better than 36%
Mirage139
54% better than 47%
0.75 better than 46%
80.8 better than 43%
1.03 better than 39%
53% of 465 duels better than 54%
36% of 77 situations better than 42%
Anubis60
48% better than 27%
0.74 better than 44%
80.2 better than 42%
1.01 better than 33%
51% of 210 duels better than 42%
22% of 23 situations better than 14%
Inferno40
40% better than 4%
0.75 better than 35%
79.2 better than 21%
1.05 better than 27%
56% of 113 duels right on the average
45% of 20 situations better than 62%
Dust 235
49% better than 28%
0.67 better than 13%
72.6 better than 10%
0.95 better than 14%
50% of 108 duels better than 35%
47% of 17 situations better than 72%
Cache23
74% better than 91%
0.73 better than 24%
78.7 better than 22%
1.03 better than 23%
57% of 77 duels better than 64%
71% of 14 situations better than 97%
Nuke3
33% -
0.47 -
57.9 -
0.68-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SvinjaRR plays

Across 444 matches SvinjaRR averages K/R 0.74, ADR 80.3 and a rating of 1.02. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Cache with a 74% win rate in 23 matches. In 182 of 444 matches the rating was 1.10 or higher (41%), in 153 it was below 0.90. In 375 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: November 2026 at 1.24. SvinjaRR loses the most ELO on Inferno (−150 ELO, win rate 40%). Things go best on Ancient (+202 ELO, win rate 57%). Improved over the last three months: K/R +0.07, Rating +0.07, ADR +7.1. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 55%, ELO at 3,019. Last 30 days: 135 matches, win rate 51%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.