Sv1t2K

Ukraine
On FACEIT since 2023 300 matches tracked 60 matches in 30 days
ELO ▼ 163
2,685
30-day peak: 2,848
Rank EU
#29,113
Ukraine #1,280 in Ukraine
Last updated:

How does Sv1t2K play?

Rating 0.95 (from 146 matches) K/R 0.69 ADR 75.0 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.96−0.08 · Ø 1.04 better than 18%
Pistol kills per match 2.8
Knife kills 7 in 300 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 15%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 28x 4K, 8 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +145
= Stayed the same
K/R at 0.68, ADR at 73.5, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −119 ELO
23 matches · 39% win rate
On Dust 2 −88 ELO
57 matches · 53% win rate
Between 12:00 and 18:00 −110 ELO, win rate 46%
On Saturdays −90 ELO, win rate 44%

Sv1t2K loses the most ELO on Anubis: −119 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.15 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 39%
0.71 better than 32%
76.3 better than 24%
1.00 better than 35%
51% of 461 duels better than 46%
38% of 55 situations right on the average
Ancient60
52% better than 44%
0.69 better than 22%
75.2 better than 18%
0.95 better than 19%
48% of 232 duels better than 27%
42% of 36 situations better than 58%
Dust 257
53% right on the average
0.70 better than 29%
76.1 better than 24%
1.00 better than 35%
53% of 279 duels better than 57%
38% of 37 situations right on the average
Nuke31
68% better than 82%
0.68 better than 21%
71.1 better than 7%
0.95 better than 23%
52% of 116 duels better than 45%
44% of 16 situations better than 64%
Anubis23
39% better than 8%
0.65 better than 8%
72.3 better than 8%
0.86 better than 3%
44% of 101 duels better than 11%
0% of 6 situations better than 1%
Inferno14
43% -
0.67 -
75.5 -
0.93-
45% of 67 duels -
33% of 9 situations -
Cache8
50% -
0.66 -
67.7 -
0.93-
48% of 31 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sv1t2K plays

Across 300 matches Sv1t2K averages K/R 0.69 and ADR 75.0; the rating across the 146 rated matches is 0.95. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.95, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Nuke with a 68% win rate in 31 matches. In 104 of 300 matches the rating was 1.10 or higher (35%), in 137 it was below 0.90. In 238 matches with detailed stats: 28 4Ks and 8 aces. Best month by rating: November 2026 at 1.03. Sv1t2K loses the most ELO on Anubis (−119 ELO, win rate 39%). Things go best in match 3 of the day (+222 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +222 ELO. Improved over the last three months: Headshots +5 pp, ELO +145. Unchanged in recent months: K/R at 0.68, ADR at 73.5, Win rate at 51%. Last 30 days: 60 matches, win rate 43%, net ELO −253.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.