SuxSeven67

United Kingdom
126 matches tracked 75 matches in 30 days
Last updated:

How does SuxSeven67 play?

Rating 1.26 K/R 0.89 ADR 92.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 126 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

SuxSeven67 wins 60 of 100 opening duels. 9 percentage points above the level 10 average (51%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive

SuxSeven67 wins 50 of 100 1v1s. 10 percentage points above the level 10 average (40%).

Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.31 kills per death. 0.27 above the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 14%+3 pp better than 69%
K/D 1.31+0.27 better than 97%
Pistol kills per match 2.7
Knife kills 3 in 126 matches

Impact

Strength
Damage and big rounds

Averages 3.2 round MVPs per match. 0.8 above the level 10 average (2.4).

2K rounds 17.0%+3.6 pp better than 98%
3K rounds 5.3%+1.2 pp better than 88%
MVPs per match 3.2+0.8 better than 98%
4Ks and aces 42x 4K, 5 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

SuxSeven67 dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.33+0.03 better than 61%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
Whether SuxSeven67 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
45 matches · 67% win rate
In match 1 of the day −18 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 50%
On Thursdays −41 ELO, win rate 55%

SuxSeven67 loses the most ELO on Mirage: −47 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Most kills in a match: 68 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
67% better than 93%
0.91 better than 96%
94.3 better than 93%
1.28 better than 96%
65% of 234 duels better than 97%
39% of 38 situations better than 52%
Dust 231
68% better than 93%
0.86 better than 92%
90.4 better than 88%
1.25 better than 94%
55% of 146 duels better than 70%
58% of 19 situations better than 93%
Anubis19
68% better than 90%
0.96 better than 99%
100.0 better than 99%
1.38 better than 99%
63% of 82 duels better than 94%
46% of 13 situations better than 72%
Ancient17
53% on par
0.79 better than 72%
86.6 better than 74%
1.12 better than 78%
50% of 86 duels better than 39%
62% of 13 situations better than 94%
Inferno8
38% -
0.83 -
84.5 -
1.16-
59% of 49 duels -
50% of 2 situations -
Nuke6
67% -
0.92 -
89.4 -
1.32-
60% of 30 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SuxSeven67 plays

Across 126 matches SuxSeven67 averages K/R 0.89, ADR 92.2 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 players. Averages 20.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 68% win rate in 31 matches. In 82 of 126 matches the rating was 1.10 or higher (65%), in 23 it was below 0.90. In 126 matches with detailed stats: 42 4Ks and 5 aces. SuxSeven67 loses the most ELO on Mirage (−47 ELO, win rate 67%). Things go best on Dust 2 (+56 ELO, win rate 68%). Match no. 2 of the day goes best: 75% win rate. Last 30 days: 75 matches, win rate 67%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.