SullySulivan

Austria
195 matches tracked 16 matches in 30 days
Last updated:

How does SullySulivan play?

Rating 1.07 (from 119 matches) K/R 0.80 ADR 87.3 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 119 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+7 pp better than 99%
Opening duels won 56%+5 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 65%
AWP share of kills 22%+12 pp better than 90%
K/D 1.06+0.05 better than 68%
Pistol kills per match 3.0
Knife kills 1 in 195 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.4 pp better than 79%
Rounds with 3K 4.8%+0.8 pp better than 81%
MVPs per match 2.6+0.4 better than 84%
4Ks and aces 29x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.7−0.6 better than 37%
Enemies flashed per round 0.39+0.11 better than 76%
Rounds with a death 75%+3 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +9 pp, ELO +172
= Stayed the same
K/R at 0.79, ADR at 86.2, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82).

Patterns

From the last 195 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −55 ELO
23 matches · 43% wins
In match 2 of the day −45 ELO
36 matches · 42% wins
Between 6:00 and 12:00 −26 ELO, win rate 39%
On Mondays −140 ELO, win rate 24%

SullySulivan loses the most ELO in match 4 of the day: −55 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 61 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
57% better than 71%
0.80 better than 81%
88.1 better than 85%
1.07 better than 68%
56% of 361 duels better than 79%
47% of 32 situations better than 74%
Mirage44
45% better than 30%
0.81 better than 84%
86.9 better than 83%
1.11 better than 80%
53% of 367 duels better than 64%
44% of 18 situations better than 69%
Inferno25
52% better than 46%
0.78 better than 71%
84.0 better than 67%
1.00 better than 37%
62% of 189 duels better than 91%
17% of 12 situations better than 10%
Anubis24
38% better than 11%
0.82 better than 87%
90.7 better than 90%
1.04-
57% of 139 duels better than 80%
20% of 10 situations better than 12%
Cache21
48% -
0.80 -
88.0 -
1.11-
57% of 164 duels -
22% of 9 situations -
Ancient8
38% -
0.76 -
82.5 -
1.00-
53% of 43 duels -
43% of 7 situations -
Nuke8
38% -
0.78 -
86.1 -
1.30-
63% of 41 duels -
67% of 3 situations -
Vertigo4
75% -
0.77 -
92.2 -
1.03-
50% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SullySulivan plays

Across 195 matches SullySulivan averages K/R 0.80 and ADR 87.3; the rating across the 119 rated matches is 1.07. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 18% of players on level 9. On average 18.0 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 57% win rate in 61 matches. In 45 of 119 matches the rating was 1.10 or higher (38%), in 42 it was below 0.90. In 119 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. SullySulivan loses the most ELO in match 4 of the day (−55 ELO, win rate 43%). Improved over the last three months: Win rate +9 pp, ELO +172. Unchanged in recent months: K/R at 0.79, ADR at 86.2, Headshots at 52%. Last 30 days: 16 matches, win rate 50%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.