Sukkerzhok

Denmark
On FACEIT since 2020 371 matches tracked 126 matches in 30 days
ELO ▼ 194
2,461
30-day peak: 2,706
Rank EU
#63,384
Denmark #1,686 in Denmark
Last updated:
Next update possible in 1h 1m

How does Sukkerzhok play?

Rating 0.92 (from 369 matches) K/R 0.66 ADR 71.5 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 369 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.7
Zeus kills10 in 371 matches
Knife kills 3 in 371 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 28x 4K, 3 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 72.7, Win rate at 49%
▼ Got worse
ELO −163

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
31 matches · 35% win rate
On Inferno −34 ELO
40 matches · 35% win rate
Between 18:00 and 24:00 +260 ELO, win rate 44%
On Fridays −169 ELO, win rate 40%

Sukkerzhok loses the most ELO on Dust 2: −79 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Most kills in a match: 35 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient105
60% better than 73%
0.70 better than 26%
77.1 better than 24%
0.98 better than 28%
53% of 384 duels better than 56%
39% of 61 situations better than 52%
Anubis90
47% better than 30%
0.65 better than 10%
70.5 better than 4%
0.90 better than 10%
47% of 423 duels better than 23%
44% of 50 situations better than 65%
Nuke61
51% better than 35%
0.70 better than 24%
72.4 better than 10%
0.98 better than 27%
53% of 224 duels right on the average
43% of 40 situations better than 56%
Inferno40
35% better than 8%
0.64 better than 7%
68.3 better than 2%
0.88 better than 4%
46% of 164 duels better than 11%
35% of 23 situations better than 37%
Mirage34
47% better than 32%
0.59 better than 2%
63.6 better than 1%
0.83 better than 2%
40% of 136 duels better than 4%
38% of 21 situations right on the average
Dust 231
35% better than 5%
0.59 better than 1%
64.2 better than 1%
0.81 better than 1%
38% of 136 duels better than 3%
23% of 13 situations better than 13%
Vertigo10
60% -
0.71 -
73.3 -
1.02-
41% of 29 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sukkerzhok plays

Across 371 matches Sukkerzhok averages K/R 0.66 and ADR 71.5; the rating across the 369 rated matches is 0.92. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 105 matches. In 113 of 369 matches the rating was 1.10 or higher (31%), in 178 it was below 0.90. In 289 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 0.95. Sukkerzhok loses the most ELO on Dust 2 (−79 ELO, win rate 35%). Things go best on Nuke (+188 ELO, win rate 51%). Match no. 3 of the day goes best: 61% win rate, +63 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: ELO −163. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 72.7, Win rate at 49%. Last 30 days: 126 matches, win rate 48%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.