Sud0-7

USA
On FACEIT since 2025 453 matches tracked 150 matches in 30 days
ELO ▲ 176
2,688
30-day peak: 2,761
Rank NA ▲ 832 places
#844
USA #427 in USA
30 days · prev. #1,676 · best #503
Last updated:
Next update possible in 1h 36m

How does Sud0-7 play?

Rating 0.94 (from 237 matches) K/R 0.66 ADR 73.3 from 453 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 427 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.92−0.12 · Ø 1.04 better than 9%
Pistol kills per match 2.7 from the last 427
Knife kills 4 in 427 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 18%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 41x 4K, 3 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +129
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 73.3, Headshots at 55%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months unchanged at 0.66. Clearly below the average (0.75).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −171 ELO
57 matches · 40% win rate
On Anubis −52 ELO
65 matches · 48% win rate
Between 12:00 and 18:00 −39 ELO, win rate 41%
On Saturdays −143 ELO, win rate 42%

Sud0-7 loses the most ELO on Ancient: −171 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.34 · Cache

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
52% better than 46%
0.68 better than 19%
74.1 better than 16%
0.95 better than 20%
44% of 644 duels better than 12%
33% of 67 situations better than 36%
Dust 2106
47% better than 29%
0.68 better than 19%
76.6 better than 25%
0.96 better than 21%
50% of 478 duels better than 39%
39% of 70 situations better than 51%
Anubis65
48% better than 31%
0.64 better than 6%
71.6 better than 5%
0.89 better than 6%
50% of 302 duels better than 38%
52% of 25 situations better than 84%
Ancient57
40% better than 11%
0.63 better than 4%
69.3 better than 3%
0.89 better than 6%
42% of 266 duels better than 8%
40% of 35 situations better than 55%
Cache26
58% -
0.70 -
74.6 -
0.99-
44% of 140 duels -
45% of 22 situations -
Nuke20
55% better than 44%
0.65 better than 12%
72.7 better than 14%
0.91 better than 13%
56% of 107 duels better than 72%
40% of 15 situations better than 55%
Inferno17
53% better than 40%
0.63 better than 3%
73.0 better than 7%
0.87 better than 2%
43% of 93 duels better than 3%
17% of 6 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How Sud0-7 plays

Across 453 matches Sud0-7 averages K/R 0.66 and ADR 73.3; the rating across the 237 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 73.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 55% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 125 of 427 matches the rating was 1.10 or higher (29%), in 200 it was below 0.90. In 366 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. Sud0-7 loses the most ELO on Ancient (−171 ELO, win rate 40%). Things go best on Mirage (+152 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, +51 ELO. Improved over the last three months: ELO +129. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 73.3, Headshots at 55%, Win rate at 50%. Last 30 days: 150 matches, win rate 51%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.