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Suburba

USA
On FACEIT since 2015 209 matches tracked 37 matches in 30 days
ELO ▲ 47
2,669
30-day peak: 2,676
Rank NA ▲ 147 places
#961
USA #736 in USA
30 days · prev. #1,108 · best #846
Last updated:

How does Suburba play?

Rating 1.20 (from 185 matches) K/R 0.85 ADR 92.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 185 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 47%−5 pp · Ø 52% better than 27%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 2.9
Knife kills 4 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.5%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 95%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 31x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Win rate +12 pp
= Stayed the same
ADR at 88.2, ELO at 2,669
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −52 ELO
22 matches · 41% win rate
On Dust 2 −51 ELO
54 matches · 46% win rate
Between 18:00 and 24:00 +39 ELO, win rate 45%
On Thursdays +57 ELO, win rate 38%

Suburba loses the most ELO in match 4 of the day: −52 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.43 · Inferno

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 69%
0.88 better than 92%
94.0 better than 93%
1.22 better than 91%
58% of 328 duels better than 84%
37% of 46 situations better than 47%
Dust 254
46% better than 26%
0.81 better than 77%
88.5 better than 80%
1.16 better than 81%
56% of 244 duels better than 73%
43% of 21 situations better than 66%
Cache23
52% better than 39%
0.85 better than 85%
91.4 better than 84%
1.15 better than 80%
60% of 136 duels better than 88%
38% of 13 situations right on the average
Ancient16
50% better than 37%
0.88 better than 91%
95.2 better than 93%
1.32-
53% of 60 duels better than 55%
50% of 4 situations better than 77%
Anubis15
33% better than 4%
0.81 better than 77%
88.2 better than 80%
1.18-
57% of 60 duels better than 76%
25% of 4 situations better than 18%
Inferno12
50% -
0.93 -
98.1 -
1.34-
60% of 60 duels -
67% of 9 situations -
Nuke10
50% -
0.77 -
91.3 -
1.08-
65% of 49 duels -
25% of 8 situations -
Vertigo3
100% -
1.02 -
96.2 -
1.53-
50% of 14 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Suburba plays

Across 209 matches Suburba averages K/R 0.85 and ADR 92.0; the rating across the 185 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 92.0, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 75 matches. In 108 of 185 matches the rating was 1.10 or higher (58%), in 40 it was below 0.90. In 146 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.40. Suburba loses the most ELO in match 4 of the day (−52 ELO, win rate 41%). Things go best from match 5 of the day (+178 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +178 ELO. Improved over the last three months: K/R +0.04, Win rate +12 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 88.2, ELO at 2,669. Last 30 days: 37 matches, win rate 51%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.