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SuNFiX

Moldova
On FACEIT since 2015 400 matches tracked 104 matches in 30 days
ELO ▲ 200
3,570
30-day peak: 3,677
Rank EU ▲ 721 places
#1,186
Moldova #3 in Moldova
30 days · prev. #1,907 · best #635
Last updated:

How does SuNFiX play?

Rating 1.09 (from 378 matches) K/R 0.77 ADR 84.7 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 400 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 42%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 32%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so just above the average (54%).

Headshot rate 55%+1 pp · Ø 54% better than 55%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.13+0.03 · Ø 1.10 better than 46%
Pistol kills per match 2.8
Knife kills 20 in 400 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 14.5%+0.2 pp · Ø 14.3% better than 49%
3K rounds 4.4%−0.1 pp · Ø 4.5% better than 37%
MVPs per match 2.4−0.1 · Ø 2.5 better than 29%
4Ks and aces 52x 4K, 5 aces in 346 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 6.7+2.8 · Ø 3.9 better than 96%
Enemies flashed per round 0.46+0.13 · Ø 0.33 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +285
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 84.9
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Right on the average (0.78).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −177 ELO
102 matches · 53% win rate
On Sundays −25 ELO, win rate 50%

SuNFiX loses the most ELO on Dust 2: −177 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.39 · Cache
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
53% better than 33%
0.77 better than 36%
83.6 better than 38%
1.09 better than 39%
55% of 592 duels right on the average
41% of 71 situations better than 56%
Dust 2102
53% better than 34%
0.73 better than 23%
80.4 better than 26%
1.04 better than 24%
48% of 441 duels better than 17%
42% of 50 situations better than 54%
Ancient72
50% better than 25%
0.79 right on the average
87.8 better than 63%
1.10 better than 46%
57% of 456 duels better than 67%
28% of 32 situations better than 22%
Cache54
57% better than 60%
0.81 better than 77%
88.9 better than 77%
1.15 better than 80%
53% of 233 duels better than 55%
33% of 24 situations better than 38%
Inferno23
74% better than 96%
0.83 better than 79%
89.7 better than 80%
1.17 better than 76%
58% of 122 duels better than 74%
58% of 12 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How SuNFiX plays

Across 400 matches SuNFiX averages K/R 0.77 and ADR 84.7; the rating across the 378 rated matches is 1.09. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Inferno with a 74% win rate in 23 matches. In 187 of 400 matches the rating was 1.10 or higher (47%), in 98 it was below 0.90. In 346 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. SuNFiX loses the most ELO on Dust 2 (−177 ELO, win rate 53%). Things go best on Mirage (+274 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, ELO +285. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 84.9. Last 30 days: 104 matches, win rate 55%, net ELO +406.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.