Stywas

LT
241 matches tracked 46 matches in 30 days
Last updated:

How does Stywas play?

Rating 0.97 K/R 0.68 ADR 77.5 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+6 pp · Ø 20% better than 77%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.96−0.07 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Knife kills 2 in 241 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 13%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 31x 4K, 1 ace in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +135
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −283 ELO
60 matches · 37% win rate
On Dust 2 −122 ELO
38 matches · 29% win rate
Between 18:00 and 24:00 −36 ELO, win rate 46%
On Fridays −247 ELO, win rate 40%

Stywas loses the most ELO from match 5 of the day: −283 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.34 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
51% better than 42%
0.68 better than 16%
77.5 better than 26%
0.97 better than 24%
50% of 304 duels better than 38%
37% of 41 situations better than 48%
Anubis54
69% better than 91%
0.70 better than 28%
79.1 better than 37%
1.00 better than 34%
47% of 262 duels better than 23%
38% of 37 situations better than 48%
Dust 238
29% better than 1%
0.66 better than 12%
76.5 better than 24%
0.91 better than 9%
41% of 172 duels better than 5%
35% of 26 situations better than 41%
Mirage36
61% better than 83%
0.68 better than 18%
74.7 better than 17%
0.97 better than 24%
46% of 165 duels better than 19%
44% of 25 situations better than 67%
Inferno33
48% better than 31%
0.70 better than 23%
78.0 better than 22%
1.02 better than 32%
47% of 160 duels better than 22%
47% of 17 situations better than 67%
Nuke18
28% better than 1%
0.69 better than 22%
78.8 better than 34%
0.96 better than 24%
43% of 77 duels better than 10%
50% of 12 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How Stywas plays

Across 241 matches Stywas averages K/R 0.68, ADR 77.5 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Anubis with a 69% win rate in 54 matches. In 71 of 241 matches the rating was 1.10 or higher (29%), in 104 it was below 0.90. In 179 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Stywas loses the most ELO from match 5 of the day (−283 ELO, win rate 37%). Things go best in match 2 of the day (+426 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, +130 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +135. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.8. Last 30 days: 46 matches, win rate 57%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.