Stuxy-

Romania
On FACEIT since 2025 171 matches tracked 55 matches in 30 days
ELO ▼ 1
2,138
30-day peak: 2,141
Rank EU
#172,263
Romania #2,104 in Romania
Last updated:

How does Stuxy- play?

Rating 1.18 K/R 0.84 ADR 87.4 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 171 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 22x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 32%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +8.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −159

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −41 ELO
32 matches · 53% win rate
On Dust 2 −39 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 +7 ELO, win rate 44%
On Thursdays −52 ELO, win rate 35%

Stuxy- loses the most ELO on Anubis: −41 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Cache
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Recorded match no. 100 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 55%
0.85 better than 90%
90.2 better than 88%
1.17 better than 87%
60% of 186 duels better than 92%
45% of 31 situations better than 70%
Ancient32
63% better than 83%
0.84 better than 88%
87.5 better than 79%
1.21 better than 94%
56% of 142 duels better than 76%
53% of 19 situations better than 83%
Anubis32
53% better than 57%
0.88 better than 95%
88.9 better than 85%
1.25 better than 96%
62% of 138 duels better than 95%
36% of 28 situations better than 45%
Dust 231
45% better than 28%
0.77 better than 66%
83.4 better than 66%
1.09 better than 68%
58% of 134 duels better than 86%
30% of 23 situations better than 31%
Nuke14
50% -
0.77 -
81.8 -
1.05-
63% of 62 duels -
33% of 6 situations -
Inferno11
36% -
0.80 -
79.3 -
1.15-
52% of 46 duels -
43% of 7 situations -
Cache9
56% -
1.02 -
101.7 -
1.47-
66% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stuxy- plays

Across 171 matches Stuxy- averages K/R 0.84, ADR 87.4 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 60% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 95 of 171 matches the rating was 1.10 or higher (56%), in 41 it was below 0.90. In 100 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: November 2026 at 1.25. Stuxy- loses the most ELO on Anubis (−41 ELO, win rate 53%). Things go best on Ancient (+84 ELO, win rate 63%). From match no. 5 of the day on, things go best: 64% win rate, +25 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +8.4. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −159. Last 30 days: 55 matches, win rate 45%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.