Stuvik

Norway
On FACEIT since 2013 243 matches tracked 67 matches in 30 days
Last updated:

How does Stuvik play?

Rating 1.65 K/R 1.15 ADR 117.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.65
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 243 matches
outstanding 1.80 and up 38% strong 1.30 to 1.79 37% good 1.10 to 1.29 10% normal 0.90 to 1.09 6% weak 0.75 to 0.89 6% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 68%+16 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.70 K/D and so well above the average (1.05).

Headshot rate 34%−18 pp · Ø 52% better than 1%
AWP share of kills 35%+23 pp · Ø 12% better than 97%
K/D 1.70+0.65 · Ø 1.05 better than 99%
Pistol kills per match 4.6
Knife kills 4 in 243 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.9% of rounds and so well above the average (4.2%).

2K rounds 19.2%+5.5 pp · Ø 13.7% better than 99%
3K rounds 9.9%+5.7 pp · Ø 4.2% better than 99%
MVPs per match 4.4+2.0 · Ø 2.4 better than 99%
4Ks and aces 126x 4K, 23 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +5.5, ELO +51
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.15
JunJulAugSepOctNov

Best month: October 2026 with 1.19. Last 3 months: 1.17 (at the start 1.13). Well above the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −2 ELO
48 matches · 46% win rate
On Fridays −5 ELO, win rate 46%

Stuvik loses the most ELO in match 1 of the day: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.35 · Inferno
  2. Most kills in a match: 82 · Inferno
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% better than 43%
1.15 better than 99%
119.7 better than 99%
1.67 better than 99%
67% of 469 duels better than 99%
42% of 43 situations better than 60%
Inferno56
45% better than 13%
1.11 better than 99%
110.9 better than 99%
1.57 better than 99%
67% of 269 duels better than 96%
33% of 49 situations better than 34%
Ancient50
52% better than 43%
1.14 better than 99%
116.3 better than 99%
1.63 better than 99%
66% of 308 duels better than 98%
46% of 41 situations better than 71%
Anubis43
53% better than 47%
1.17 better than 99%
118.5 better than 99%
1.68 better than 99%
73% of 265 duels better than 99%
52% of 29 situations better than 82%
Vertigo21
86% -
1.33 -
133.0 -
1.98-
74% of 145 duels -
52% of 23 situations -
Cache4
25% -
1.00 -
104.0 -
1.30-
50% of 24 duels -
20% of 5 situations -
Dust 24
50% -
0.93 -
101.2 -
1.35-
57% of 30 duels -
0% of 1 situations -
Nuke4
25% -
0.94 -
99.3 -
1.26-
57% of 21 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stuvik plays

Across 243 matches Stuvik averages K/R 1.15, ADR 117.1 and a rating of 1.65. Biggest strength: Rating at 1.65, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 25.2 kills per match with 34% headshots. The strongest map is Vertigo with a 86% win rate in 21 matches. In 207 of 243 matches the rating was 1.10 or higher (85%), in 22 it was below 0.90. In 169 matches with detailed stats: 126 4Ks and 23 aces. Best month by rating: October 2026 at 1.72. Stuvik loses the most ELO in match 1 of the day (−2 ELO, win rate 46%). Things go best in match 2 of the day (+48 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +5.5, ELO +51. Got weaker: Headshots −6 pp, Win rate −7 pp. Last 30 days: 67 matches, win rate 55%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.