Strongid

Lithuania
On FACEIT since 2015 149 matches tracked 70 matches in 30 days
ELO ▲ 1
2,125
30-day peak: 2,144
Rank EU
#178,863
Lithuania #1,419 in Lithuania
Last updated:

How does Strongid play?

Rating 1.08 K/R 0.76 ADR 83.8 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.9
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 87%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 82.4, Win rate at 47%, ELO at 2,125
▼ Got worse
Rating −0.07, Headshots −5 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −22 ELO
43 matches · 51% win rate
On Dust 2 −16 ELO
50 matches · 50% win rate
On Sundays −20 ELO, win rate 38%

Strongid loses the most ELO on Inferno: −22 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 33 · Anubis
  4. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% better than 43%
0.73 better than 47%
81.8 better than 57%
1.04 better than 54%
47% of 180 duels better than 29%
39% of 38 situations better than 53%
Inferno43
51% better than 45%
0.80 better than 79%
87.6 better than 80%
1.18 better than 88%
46% of 134 duels better than 17%
21% of 24 situations better than 11%
Nuke21
29% better than 1%
0.73 better than 39%
77.5 better than 30%
0.95 better than 19%
47% of 97 duels better than 22%
39% of 18 situations right on the average
Anubis17
53% better than 57%
0.77 better than 65%
86.4 better than 78%
1.08 better than 67%
55% of 58 duels better than 71%
45% of 11 situations better than 69%
Cache9
33% -
0.75 -
82.9 -
1.10-
43% of 23 duels -
60% of 10 situations -
Ancient8
50% -
0.78 -
84.7 -
1.10-
62% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Strongid plays

Across 149 matches Strongid averages K/R 0.76, ADR 83.8 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 67 of 149 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. Strongid loses the most ELO on Inferno (−22 ELO, win rate 51%). Things go best in match 3 of the day (±0 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate. Got weaker: Rating −0.07, Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.4, Win rate at 47%, ELO at 2,125. Last 30 days: 70 matches, win rate 49%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.