Strille

Sweden
On FACEIT since 2014 152 matches tracked 49 matches in 30 days
Last updated:

How does Strille play?

Rating 1.23 (from 151 matches) K/R 0.86 ADR 90.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 151 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 63%+11 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 4.3
Zeus kills1 in 152 matches
Knife kills 5 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.5%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 95%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 31x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +7 pp, ELO +268
= Stayed the same
ADR at 90.9, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −30 ELO, win rate 36%
On Sundays −48 ELO, win rate 31%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.27 · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 58%
0.97 better than 98%
100.8 better than 98%
1.38 better than 98%
64% of 163 duels better than 96%
43% of 35 situations better than 64%
Ancient31
52% better than 44%
0.82 better than 79%
85.8 better than 68%
1.16 better than 83%
54% of 127 duels better than 63%
35% of 31 situations better than 39%
Anubis21
52% better than 42%
0.82 better than 80%
87.0 better than 77%
1.19 better than 88%
66% of 76 duels better than 98%
40% of 25 situations better than 55%
Inferno17
59% better than 56%
0.88 better than 87%
91.3 better than 80%
1.26 better than 86%
71% of 69 duels better than 99%
38% of 8 situations better than 48%
Mirage17
47% better than 28%
0.73 better than 42%
78.0 better than 33%
1.05 better than 53%
58% of 57 duels better than 84%
29% of 17 situations better than 21%
Nuke12
42% -
0.83 -
88.5 -
1.19-
64% of 36 duels -
31% of 13 situations -
Cache11
64% -
0.79 -
84.4 -
1.14-
57% of 46 duels -
40% of 15 situations -
Vertigo5
40% -
1.05 -
103.0 -
1.44-
71% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Strille plays

Across 152 matches Strille averages K/R 0.86 and ADR 90.3; the rating across the 151 rated matches is 1.23. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 88 of 151 matches the rating was 1.10 or higher (58%), in 24 it was below 0.90. In 132 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: November 2026 at 1.28. Things go best on Anubis (+25 ELO, win rate 52%). Match no. 2 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +7 pp, ELO +268. Unchanged in recent months: ADR at 90.9, Headshots at 60%. Last 30 days: 49 matches, win rate 63%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.