Striker_god
How does Striker_god play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).
Compared with 1,171 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.91 K/D and so slightly below the average (0.98).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.75. Last 3 months: 0.68 (at the start 0.62). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: November 2026 with 1.05. Last 3 months: 0.95 (at the start 0.89). Slightly below the average (0.99).
Damage per round (ADR)
Best month: November 2026 with 79.5. Last 3 months: 74.2 (at the start 69.1). Slightly below the average (78.9).
Share of headshot kills
Best month: October 2026 with 63%. Last 3 months: 52% (at the start 47%). Well above the average (45%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 47% (at the start 54%). Clearly below the average (50%).
Best month: November 2026 with 1,315. Last 3 months: 1,218 (at the start 1,039).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 42%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Striker_god loses the most ELO on Mirage: −48 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Highest rating in a match: 1.82 · Mirage
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How Striker_god plays
Across 183 matches Striker_god averages K/R 0.66 and ADR 72.2; the rating across the 162 rated matches is 0.93. Biggest strength: Headshot rate at 50%, better than 77% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 7% of level 6 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 47 of 162 matches the rating was 1.10 or higher (29%), in 81 it was below 0.90. In 161 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: November 2026 at 1.05. Striker_god loses the most ELO on Mirage (−48 ELO, win rate 36%). Things go best on Dust 2 (+31 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.1, Headshots +5 pp, ELO +179. Got weaker: Win rate −7 pp. Last 30 days: 45 matches, win rate 49%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.