Storheil

Norway
On FACEIT since 2018 120 matches tracked
Last updated:

How does Storheil play?

Rating 1.00 K/R 0.70 ADR 76.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 23%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 3x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Storheil is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 113 before.

Kills per round (K/R)

0.74
JulAugSepOctNov

Best month: October 2026 with 0.74.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
26 matches · 46% win rate
On Mirage −10 ELO
41 matches · 29% win rate
On Fridays +26 ELO, win rate 45%

Storheil loses the most ELO in match 1 of the day: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 12 wins in a row · Ancient
  3. Most kills in a match: 29 · Inferno
  4. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
29% better than 1%
0.65 better than 10%
71.2 better than 8%
0.92 better than 12%
50% of 105 duels better than 40%
38% of 24 situations better than 47%
Dust 220
70% better than 96%
0.70 better than 28%
79.1 better than 36%
1.02 better than 42%
51% of 53 duels better than 47%
62% of 13 situations better than 95%
Cache14
71% -
0.80 -
88.3 -
1.13-
64% of 45 duels -
67% of 9 situations -
Anubis13
69% -
0.67 -
75.1 -
1.00-
55% of 42 duels -
80% of 5 situations -
Inferno13
54% -
0.74 -
80.6 -
1.04-
61% of 51 duels -
43% of 7 situations -
Ancient11
64% -
0.68 -
72.9 -
0.99-
57% of 30 duels -
47% of 15 situations -
Nuke5
60% -
0.82 -
83.1 -
1.10-
68% of 22 duels -
0% of 3 situations -
Vertigo3
100% -
0.74 -
76.8 -
1.19-
67% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Storheil plays

Across 120 matches Storheil averages K/R 0.70, ADR 76.7 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 37% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 46 of 120 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 65 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Storheil loses the most ELO in match 1 of the day (−55 ELO, win rate 46%). Things go best on Dust 2 (+26 ELO, win rate 70%). From match no. 5 of the day on, things go best: 64% win rate, +24 ELO. Last 30 days: 7 matches, win rate 43%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.