Stomorei

Ukraine
On FACEIT since 2025 127 matches tracked 65 matches in 30 days
ELO ▲ 401
2,808
30-day peak: 2,915
Rank NA ▲ 1,347 places
#575
Ukraine #18 in Ukraine
30 days · prev. #1,922 · best #418
Last updated:

How does Stomorei play?

Rating 1.16 (from 77 matches) K/R 0.81 ADR 86.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 4%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.23+0.19 · Ø 1.04 better than 89%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 74%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 16x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +11 pp, ELO +275
= Stayed the same
K/R at 0.81, ADR at 86.6
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.83. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −152 ELO
23 matches · 48% win rate
In match 2 of the day −79 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 −5 ELO, win rate 50%

Stomorei loses the most ELO on Ancient: −152 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.79 · Mirage
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 53%
0.80 better than 71%
83.9 better than 61%
1.11 better than 68%
65% of 103 duels better than 98%
40% of 15 situations better than 55%
Dust 242
67% better than 91%
0.82 better than 78%
89.3 better than 82%
1.16 better than 79%
57% of 102 duels better than 76%
31% of 16 situations better than 28%
Ancient23
48% better than 31%
0.81 better than 74%
86.1 better than 68%
1.23 better than 92%
71% of 56 duels better than 99%
46% of 13 situations better than 70%
Anubis7
86% -
0.81 -
87.0 -
1.20-
58% of 26 duels -
71% of 7 situations -
Overpass4
50% -
0.64 -
70.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Stomorei plays

Across 127 matches Stomorei averages K/R 0.81 and ADR 86.2; the rating across the 77 rated matches is 1.16. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Dust 2 with a 67% win rate in 42 matches. In 42 of 77 matches the rating was 1.10 or higher (55%), in 12 it was below 0.90. In 65 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Stomorei loses the most ELO on Ancient (−152 ELO, win rate 48%). Things go best in match 1 of the day (+112 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +112 ELO. Improved over the last three months: Win rate +11 pp, ELO +275. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.6. Last 30 days: 65 matches, win rate 63%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.