Stinxy

Brazil
On FACEIT since 2017 201 matches tracked 35 matches in 30 days
ELO ▲ 117
2,908
30-day peak: 2,908
Rank SA ▲ 90 places
#274
Brazil #192 in Brazil
30 days · prev. #364 · best #258
Last updated:

How does Stinxy play?

Rating 1.14 (from 198 matches) K/R 0.79 ADR 85.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 198 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.9
Knife kills 5 in 201 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 19x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +401
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.27, Rating −0.35, ADR −26.6, Headshots −2 pp, Win rate −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.69 (at the start 0.96). Clearly below the average (0.75).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −206 ELO
63 matches · 52% win rate
On Mirage −32 ELO
103 matches · 66% win rate
On Ancient −3 ELO
25 matches · 72% win rate

Stinxy loses the most ELO in match 1 of the day: −206 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.44 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 40 · Cache

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
66% better than 91%
0.75 better than 47%
81.3 better than 47%
1.08 better than 59%
51% of 404 duels better than 43%
37% of 68 situations better than 44%
Dust 238
53% better than 48%
0.78 better than 63%
86.6 better than 73%
1.10 better than 62%
49% of 171 duels better than 32%
30% of 20 situations better than 26%
Ancient25
72% better than 96%
0.85 better than 87%
88.9 better than 79%
1.25 better than 94%
61% of 119 duels better than 90%
73% of 15 situations better than 98%
Cache19
53% better than 36%
0.86 better than 80%
91.7 better than 78%
1.25 better than 85%
55% of 84 duels better than 56%
23% of 13 situations better than 14%
Anubis11
55% -
0.83 -
91.7 -
1.19-
48% of 44 duels -
25% of 4 situations -
Nuke5
40% -
0.87 -
93.4 -
1.29-
59% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stinxy plays

Across 201 matches Stinxy averages K/R 0.79 and ADR 85.1; the rating across the 198 rated matches is 1.14. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Ancient with a 72% win rate in 25 matches. In 100 of 198 matches the rating was 1.10 or higher (51%), in 64 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.39. Stinxy loses the most ELO in match 1 of the day (−206 ELO, win rate 52%). Things go best in match 2 of the day (+138 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +138 ELO. Improved over the last three months: ELO +401. Got weaker: K/R −0.27, Rating −0.35, ADR −26.6, Headshots −2 pp, Win rate −3 pp. Last 30 days: 35 matches, win rate 63%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.