Stile-
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.00 K/D and so just below the average (1.03).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
Strength43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months unchanged at 0.69. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 0.97 (at the start 1.00). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 81.6. Last 3 months: 77.8 (at the start 74.4). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 52%). Right on the average (49%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 49% (at the start 55%). Just below the average (50%).
Best month: November 2026 with 2,259. Last 3 months: 2,231 (at the start 1,953).
Rounds with first kill
Best month: September 2026 with 9%. Last 3 months: 9% (at the start 7%). Clearly below the average (10%).
1v1 clutches won
Best month: November 2026 with 53%. Last 3 months: 29% (at the start 36%). Well below the average (39%).
Patterns
From the last 206 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Stile- loses the most ELO on Dust 2: −32 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Recorded match no. 100 · Inferno
- Highest rating in a match: 2.42 · Dust 2
- Reached level 10 · Dust 2
- Most kills in a match: 36 · Anubis
Maps in detail
from the last 206 matchesCompared with players on the same level who have at least 15 matches on the map.
How Stile- plays
Across 206 matches Stile- averages K/R 0.69, ADR 76.3 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 68 of 206 matches the rating was 1.10 or higher (33%), in 84 it was below 0.90. In 206 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. Stile- loses the most ELO on Dust 2 (−32 ELO, win rate 44%). Things go best on Cache (+84 ELO, win rate 57%). Improved over the last three months: ELO +278, First kills +2 pp. Got weaker: Headshots −3 pp, Win rate −6 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 77.8. Last 30 days: 61 matches, win rate 51%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.