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Stevekl

USA
70 matches tracked
Last updated:

How does Stevekl play?

Rating 1.04 (from 20 matches) K/R 0.76 ADR 81.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 35% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (7 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.6 no comparison

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 14%
AWP share of kills 0% no comparison
K/D 1.10+0.06 · Ø 1.04 better than 69%
Pistol kills per match 2.8
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 9.7% no comparison
3K rounds 2.2% no comparison
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 0x 4K, 0 aces in 7 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 2.7 no comparison
Enemies flashed per round 0.46 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Stevekl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 70 before.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.86.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Inferno
  2. Most kills in a match: 49 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 55%
0.74 right on the average
80.2 better than 46%
1.18-
55% of 20 duels better than 71%
50% of 2 situations better than 82%
Inferno11
55% -
0.89 -
93.0 -
1.28-
36% of 11 duels -
33% of 3 situations -
Nuke10
40% -
0.65 -
74.7 -
0.69-
64% of 11 duels -
100% of 1 situations -
Dust 29
67% -
0.79 -
78.9 -
1.03-
40% of 15 duels -
0% of 1 situations -
Ancient8
38% -
0.62 -
72.4 -
1.03-
50% of 10 duels -
-
Cache7
71% -
0.83 -
89.6 -
0.93-
53% of 15 duels -
0% of 2 situations -
Overpass5
60% -
0.79 -
79.5 -
-
-
-
Anubis4
75% -
0.81 -
79.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Stevekl plays

Across 70 matches Stevekl averages K/R 0.76 and ADR 81.5; the rating across the 20 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 10 of 20 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. Best month by rating: July 2026 at 1.17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.