SteveButabi

AR
On FACEIT since 2024 32 matches tracked 32 matches in 30 days
Last updated:

How does SteveButabi play?

Rating 0.72 K/R 0.48 ADR 53.3 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.72
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 53%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 1 average. Rarely on the AWP.
ClutcherRifler
better than most on level 1 about average weaker than most
Level 1

Compared with 539 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

32% of opening duels won and so well below the average (42%).

Rounds with first kill 5%−3 pp · Ø 8% better than 13%
Opening duels won 32%−10 pp · Ø 42% better than 5%

Clutch

Average
Last one alive

1.6 clutch kills per match and so well above the average (1.3).

Clutch 1v1 won 35%+2 pp · Ø 33% better than 52%
Clutch 1v2 won 17%−2 pp · Ø 19% better than 51%
Clutch kills per match 1.6+0.3 · Ø 1.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly above the average (41%).

Headshot rate 45%+4 pp · Ø 41% better than 86%
AWP share of kills 2%−5 pp · Ø 7% better than 23%
K/D 0.69−0.12 · Ø 0.81 better than 21%
Pistol kills per match 1.4
Knife kills 2 in 32 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 0.9% of rounds and so well below the average (2.6%).

2K rounds 7.6%−4.2 pp · Ø 11.8% better than 10%
3K rounds 0.9%−1.7 pp · Ø 2.6% better than 3%
MVPs per match 1.2−0.5 · Ø 1.7 better than 14%
4Ks and aces 2x 4K, 0 aces in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.16).

Utility hit rate 31%0 pp · Ø 31% right on the average
Utility damage per round 5.7+3.0 · Ø 2.7 better than 92%
Enemies flashed per round 0.51+0.35 · Ø 0.16 better than 96%
Deaths per round 70%−6 pp · Ø 76% better than 96%

Patterns

Soon this shows where SteveButabi loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Dust 2
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.31 · Ancient

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
42% -
0.51 -
54.4 -
0.77-
30% of 44 duels -
25% of 8 situations -
Dust 210
60% -
0.47 -
51.9 -
0.68-
42% of 33 duels -
50% of 6 situations -
Ancient4
75% -
0.59 -
59.5 -
0.91-
0% of 4 duels -
0% of 2 situations -
Nuke3
33% -
0.51 -
60.9 -
0.68-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SteveButabi plays

Across 32 matches SteveButabi averages K/R 0.48, ADR 53.3 and a rating of 0.72. Biggest strength: Deaths per round at just 70% (lower is better), better than 96% of level 1 players. Most room to improve: 3K rounds at 0.9%, better than only 3% of level 1 players. Averages 10.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 4 of 32 matches the rating was 1.10 or higher (13%), in 23 it was below 0.90. In 32 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 32 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.