Stell-

South Korea
On FACEIT since 2020 380 matches tracked 95 matches in 30 days
ELO ▲ 491
2,166
30-day peak: 2,226
Rank EU
#158,521
South Korea #2,190 in South Korea
Last updated:

How does Stell- play?

Rating 0.99 K/R 0.70 ADR 75.3 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.8
Knife kills 4 in 380 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 23%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 50x 4K, 6 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +9 pp, ELO +267
= Stayed the same
ADR at 74.1
▼ Got worse
K/R −0.05, Rating −0.09

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
48 matches · 56% win rate
In match 3 of the day −85 ELO
52 matches · 44% win rate
Between 18:00 and 24:00 +75 ELO, win rate 41%
On Fridays −113 ELO, win rate 41%

Stell- loses the most ELO on Ancient: −151 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.15 · Ancient
  5. Most kills in a match: 37 · Anubis

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
46% better than 30%
0.69 better than 26%
75.2 better than 23%
0.97 better than 30%
44% of 549 duels better than 16%
40% of 91 situations better than 56%
Dust 290
57% better than 71%
0.70 better than 34%
75.9 better than 26%
0.99 better than 39%
49% of 353 duels better than 39%
47% of 60 situations better than 76%
Anubis79
51% better than 51%
0.73 better than 46%
76.6 better than 28%
1.03 right on the average
48% of 282 duels better than 32%
40% of 60 situations better than 56%
Ancient48
56% better than 64%
0.72 better than 40%
76.0 better than 25%
1.01 better than 45%
49% of 150 duels better than 36%
29% of 45 situations better than 27%
Nuke30
47% better than 27%
0.65 better than 13%
69.7 better than 7%
0.90 better than 10%
42% of 106 duels better than 9%
59% of 22 situations better than 89%
Inferno3
0% -
0.85 -
86.6 -
1.14-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stell- plays

Across 380 matches Stell- averages K/R 0.70, ADR 75.3 and a rating of 0.99. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 90 matches. In 124 of 380 matches the rating was 1.10 or higher (33%), in 156 it was below 0.90. In 318 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: June 2026 at 1.14. Stell- loses the most ELO on Ancient (−151 ELO, win rate 56%). Things go best on Anubis (+122 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +35 ELO. Improved over the last three months: Headshots +4 pp, Win rate +9 pp, ELO +267. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 74.1. Last 30 days: 95 matches, win rate 58%, net ELO +221.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.