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Steenq8

Denmark
On FACEIT since 2024 232 matches tracked 30 matches in 30 days
Last updated:

How does Steenq8 play?

Rating 0.95 (from 207 matches) K/R 0.67 ADR 75.0 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 207 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 48%−2 pp · Ø 50% better than 35%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 47%+1 pp · Ø 46% better than 63%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.94−0.05 · Ø 0.99 better than 34%
Pistol kills per match 2.5
Knife kills 4 in 232 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 30%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 19%
4Ks and aces 17x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 67%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 60%
Deaths per round 72%−1 pp · Ø 73% better than 61%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.66, ADR at 73.0, Win rate at 49%, ELO at 1,290
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −201 ELO
66 matches · 35% win rate
On Ancient −50 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 −74 ELO, win rate 44%
On Tuesdays −55 ELO, win rate 19%

Steenq8 loses the most ELO on Mirage: −201 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.07 · Inferno

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
35% better than 9%
0.66 better than 23%
73.1 better than 21%
0.91 better than 22%
45% of 242 duels better than 22%
23% of 40 situations better than 16%
Dust 239
46% better than 35%
0.63 better than 11%
74.3 better than 22%
0.87 better than 11%
42% of 151 duels better than 13%
33% of 21 situations better than 38%
Ancient37
43% better than 23%
0.71 right on the average
78.9 better than 47%
1.00 better than 60%
52% of 145 duels better than 69%
30% of 30 situations better than 29%
Anubis29
62% better than 83%
0.71 better than 44%
75.5 better than 28%
1.01 right on the average
47% of 110 duels better than 32%
22% of 27 situations better than 12%
Inferno26
58% better than 70%
0.69 better than 44%
74.6 better than 31%
1.01 better than 58%
52% of 110 duels better than 63%
43% of 14 situations better than 65%
Nuke21
71% better than 93%
0.66 better than 22%
76.9 better than 34%
0.94 better than 30%
52% of 73 duels better than 55%
44% of 9 situations better than 66%
Cache12
67% -
0.66 -
73.0 -
0.97-
52% of 44 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Steenq8 plays

Across 232 matches Steenq8 averages K/R 0.67 and ADR 75.0; the rating across the 207 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 6 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 65 of 207 matches the rating was 1.10 or higher (31%), in 92 it was below 0.90. In 148 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. Steenq8 loses the most ELO on Mirage (−201 ELO, win rate 35%). Things go best on Nuke (+112 ELO, win rate 71%). Match no. 4 of the day goes best: 63% win rate, +111 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.66, ADR at 73.0, Win rate at 49%, ELO at 1,290. Last 30 days: 30 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.