Stay0ut_

USA
On FACEIT since 2021 144 matches tracked 129 matches in 30 days
ELO ▲ 107
2,680
30-day peak: 2,794
Rank NA ▲ 112 places
#820
#426 in US
30 days · before #932 · best #820
Last updated:
Next update possible in 1h 14m

How does Stay0ut_ play?

Rating 0.94 K/R 0.66 ADR 74.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 5%−6 pp better than 30%
K/D 0.92−0.11 better than 12%
Pistol kills per match 3.4
Knife kills 3 in 352 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 11%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 14x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 352 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −88 ELO
20 matches · 40% wins
In match 2 of the day −86 ELO
67 matches · 45% wins
Between 18:00 and 24:00 +59 ELO, win rate 32%
On Thursdays −25 ELO, win rate 39%

Stay0ut_ loses the most ELO on Nuke: −88 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
51% better than 45%
0.71 better than 35%
78.3 better than 37%
0.95 better than 21%
47% of 371 duels better than 27%
45% of 65 situations better than 71%
Mirage91
53% better than 54%
0.69 better than 26%
76.6 better than 28%
0.94 better than 20%
47% of 379 duels better than 25%
29% of 34 situations better than 22%
Ancient73
49% better than 37%
0.73 better than 41%
81.3 better than 49%
0.95 better than 22%
58% of 281 duels better than 83%
36% of 33 situations better than 48%
Anubis59
51% better than 47%
0.77 better than 65%
85.9 better than 75%
0.98 better than 27%
54% of 216 duels better than 65%
31% of 39 situations better than 34%
Nuke20
40% better than 9%
0.79 better than 62%
86.2 better than 65%
1.01-
52% of 73 duels better than 42%
36% of 14 situations better than 44%
Inferno5
40% -
0.72 -
85.7 -
0.71-
46% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Stay0ut_ plays

Across 144 matches Stay0ut_ averages K/R 0.66, ADR 74.5 and a rating of 0.94. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: K/D at 0.92. That is better than only 12% of players on level 10. On average 14.7 kills per match, 55% of them headshots. The strongest map is Mirage with a 53% win rate in 91 matches. In 52 of 171 matches the rating was 1.10 or higher (30%), in 67 it was below 0.90. In 144 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. Stay0ut_ loses the most ELO on Nuke (−88 ELO, win rate 40%). Things go best in match 3 of the day (+176 ELO, win rate 57%). Last 30 days: 129 matches, win rate 50%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.