Starboy9806

Bulgaria
On FACEIT since 2025 170 matches tracked 80 matches in 30 days
ELO ▼ 152
2,050
30-day peak: 2,203
Rank EU
#216,222
Bulgaria #921 in Bulgaria
Last updated:

How does Starboy9806 play?

Rating 1.17 K/R 0.79 ADR 78.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.28+0.25 · Ø 1.03 better than 97%
Pistol kills per match 3.2
Knife kills 6 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 86%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 16x 4K, 3 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.78, Win rate at 51%
▼ Got worse
Rating −0.05, ADR −4.9, Headshots −14 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −76 ELO
23 matches · 39% win rate
In match 1 of the day +70 ELO
53 matches · 45% win rate
On Sundays +13 ELO, win rate 40%

Starboy9806 loses the most ELO in match 3 of the day: −76 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Vertigo
  5. Highest rating in a match: 2.29 · Nuke

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 53%
0.81 better than 81%
77.7 better than 37%
1.20 better than 92%
63% of 149 duels better than 97%
50% of 44 situations better than 84%
Dust 239
38% better than 12%
0.75 better than 59%
75.7 better than 24%
1.09 better than 71%
53% of 139 duels better than 61%
30% of 37 situations better than 28%
Ancient24
63% better than 84%
0.74 right on the average
75.3 better than 20%
1.11 better than 78%
51% of 55 duels better than 47%
44% of 18 situations better than 68%
Anubis19
47% better than 32%
0.74 right on the average
76.6 better than 28%
1.09 better than 71%
51% of 61 duels right on the average
47% of 17 situations better than 71%
Nuke16
56% right on the average
0.81 better than 75%
80.3 better than 51%
1.21 better than 87%
63% of 40 duels better than 95%
33% of 12 situations better than 39%
Cache14
50% -
0.83 -
77.3 -
1.24-
74% of 39 duels -
39% of 18 situations -
Inferno13
62% -
0.96 -
92.8 -
1.43-
67% of 33 duels -
44% of 16 situations -
Vertigo3
33% -
0.73 -
80.5 -
1.10-
50% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Starboy9806 plays

Across 170 matches Starboy9806 averages K/R 0.79, ADR 78.2 and a rating of 1.17. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 97 of 170 matches the rating was 1.10 or higher (57%), in 36 it was below 0.90. In 121 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.30. Starboy9806 loses the most ELO in match 3 of the day (−76 ELO, win rate 39%). Things go best on Ancient (+118 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +83 ELO. Improved over the last three months: ELO +262. Got weaker: Rating −0.05, ADR −4.9, Headshots −14 pp. Unchanged in recent months: K/R at 0.78, Win rate at 51%. Last 30 days: 80 matches, win rate 48%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.