Stanik44

Poland
On FACEIT since 2016 213 matches tracked 65 matches in 30 days
Last updated:

How does Stanik44 play?

Rating 1.14 K/R 0.81 ADR 82.9 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 213 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 2.6
Knife kills 5 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 45x 4K, 4 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp, ELO +549
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 83.0, First kills at 10%, Clutch 1v1 at 48%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
24 matches · 50% win rate
Between 0:00 and 6:00 −5 ELO, win rate 46%
On Saturdays +24 ELO, win rate 46%

Stanik44 loses the most ELO on Ancient: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Cache
  4. Reached level 10 · Mirage
  5. Most kills in a match: 37 · Vertigo

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
67% better than 95%
0.87 better than 92%
86.9 better than 77%
1.22 better than 93%
58% of 238 duels better than 85%
49% of 45 situations better than 78%
Dust 250
38% better than 8%
0.78 better than 69%
81.0 better than 51%
1.12 better than 76%
62% of 203 duels better than 93%
34% of 29 situations better than 40%
Anubis25
48% better than 36%
0.71 better than 32%
77.4 better than 26%
0.97 better than 26%
50% of 96 duels better than 40%
69% of 13 situations better than 98%
Ancient24
50% better than 40%
0.80 better than 74%
82.2 better than 54%
1.12 better than 76%
51% of 95 duels right on the average
44% of 18 situations better than 68%
Cache24
67% -
0.82 -
84.9 -
1.16-
59% of 90 duels -
54% of 13 situations -
Inferno16
44% better than 19%
0.77 better than 64%
79.6 better than 38%
1.12 better than 71%
51% of 59 duels better than 36%
58% of 12 situations better than 91%
Nuke9
33% -
0.81 -
78.2 -
1.13-
51% of 39 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stanik44 plays

Across 213 matches Stanik44 averages K/R 0.81, ADR 82.9 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 41% headshots. The strongest map is Mirage with a 67% win rate in 64 matches. In 116 of 213 matches the rating was 1.10 or higher (54%), in 54 it was below 0.90. In 212 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: November 2026 at 1.18. Stanik44 loses the most ELO on Ancient (−49 ELO, win rate 50%). Things go best in match 4 of the day (+53 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +53 ELO. Improved over the last three months: Win rate +16 pp, ELO +549. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 83.0, First kills at 10%, Clutch 1v1 at 48%. Last 30 days: 65 matches, win rate 55%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.