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Stang_

USA
On FACEIT since 2015 198 matches tracked 64 matches in 30 days
ELO ▲ 85
2,189
30-day peak: 2,189
Rank NA ▲ 121 places
#4,649
USA #3,603 in USA
30 days · prev. #4,770 · best #4,187
Last updated:

How does Stang_ play?

Rating 0.97 (from 151 matches) K/R 0.68 ADR 74.6 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 151 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 11%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Knife kills 3 in 198 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 17x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 23%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +4.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −122

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.70 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
27 matches · 48% win rate
On Anubis −30 ELO
20 matches · 50% win rate
On Wednesdays +1 ELO, win rate 45%

Stang_ loses the most ELO on Ancient: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Ancient
  2. Highest rating in a match: 1.76 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Inferno
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 72%
0.67 better than 19%
73.8 better than 18%
0.97 better than 30%
49% of 254 duels better than 39%
42% of 26 situations better than 63%
Dust 239
51% better than 49%
0.73 better than 46%
78.8 better than 39%
1.02 better than 45%
54% of 155 duels better than 66%
56% of 16 situations better than 89%
Ancient27
48% better than 38%
0.69 better than 24%
72.2 better than 11%
0.99 better than 36%
54% of 114 duels better than 65%
41% of 17 situations better than 61%
Anubis20
50% right on the average
0.68 better than 22%
74.5 better than 20%
0.91 better than 13%
51% of 84 duels right on the average
50% of 6 situations better than 79%
Inferno18
44% better than 26%
0.68 better than 23%
75.9 better than 21%
0.94 better than 20%
46% of 104 duels better than 19%
43% of 7 situations better than 61%
Cache13
38% -
0.65 -
69.8 -
0.92-
46% of 68 duels -
17% of 6 situations -
Nuke8
50% -
0.67 -
74.5 -
0.96-
58% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stang_ plays

Across 198 matches Stang_ averages K/R 0.68 and ADR 74.6; the rating across the 151 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 41% headshots. The strongest map is Mirage with a 57% win rate in 72 matches. In 54 of 151 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. Stang_ loses the most ELO on Ancient (−55 ELO, win rate 48%). Things go best on Dust 2 (+121 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, +2 ELO. Improved over the last three months: K/R +0.08, ADR +4.2. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −122. Last 30 days: 64 matches, win rate 50%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.