StRANGERRR-

Turkey
On FACEIT since 2016 341 matches tracked 84 matches in 30 days
ELO ▼ 168
2,018
30-day peak: 2,186
Rank EU
#239,933
Turkey #6,258 in Turkey
Last updated:

How does StRANGERRR- play?

Rating 0.83 (from 321 matches) K/R 0.60 ADR 66.8 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 321 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 40%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.81−0.22 · Ø 1.03 better than 1%
Pistol kills per match 2.6
Knife kills 16 in 341 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 2%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 19x 4K, 6 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +311
= Stayed the same
K/R at 0.58, Rating at 0.81, ADR at 65.1, Win rate at 47%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: August 2026 with 0.61. Last 3 months: 0.58 (at the start 0.61). Well below the average (0.74).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
51 matches · 39% win rate
On Inferno −27 ELO
36 matches · 50% win rate
On Fridays −70 ELO, win rate 39%

StRANGERRR- loses the most ELO in match 3 of the day: −50 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 1.69 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
50% right on the average
0.62 better than 5%
68.8 better than 4%
0.86 better than 5%
46% of 494 duels better than 24%
33% of 67 situations better than 35%
Mirage92
46% better than 31%
0.60 better than 3%
67.3 better than 3%
0.83 better than 2%
43% of 476 duels better than 12%
28% of 53 situations better than 22%
Anubis52
44% better than 26%
0.56 better than 1%
65.1 better than 1%
0.79 better than 1%
42% of 182 duels better than 9%
41% of 27 situations better than 58%
Inferno36
50% better than 34%
0.60 better than 2%
68.4 better than 3%
0.85 better than 1%
47% of 143 duels better than 21%
23% of 22 situations better than 20%
Nuke27
44% better than 14%
0.57 better than 1%
62.9 better than 1%
0.80 better than 1%
40% of 78 duels better than 5%
48% of 23 situations better than 73%
Cache13
54% -
0.57 -
62.5 -
0.80-
41% of 54 duels -
20% of 5 situations -
Ancient10
50% -
0.59 -
64.3 -
0.82-
39% of 31 duels -
60% of 5 situations -
Vertigo5
60% -
0.48 -
60.5 -
0.69-
44% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How StRANGERRR- plays

Across 341 matches StRANGERRR- averages K/R 0.60 and ADR 66.8; the rating across the 321 rated matches is 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.1 kills per match with 45% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 51 of 321 matches the rating was 1.10 or higher (16%), in 207 it was below 0.90. In 299 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: July 2026 at 0.86. StRANGERRR- loses the most ELO in match 3 of the day (−50 ELO, win rate 39%). Things go best in match 2 of the day (+72 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +72 ELO. Improved over the last three months: ELO +311. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.58, Rating at 0.81, ADR at 65.1, Win rate at 47%. Last 30 days: 84 matches, win rate 44%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.