St0rmand3r

Lithuania
On FACEIT since 2024 232 matches tracked 20 matches in 30 days
ELO ▲ 23
2,027
30-day peak: 2,027
Rank EU
#239,485
Lithuania #1,784 in Lithuania
Last updated:

How does St0rmand3r play?

Rating 0.93 K/R 0.66 ADR 74.8 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 232 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.8
Knife kills 1 in 232 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 26x 4K, 0 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.7
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −10 pp, ELO −514

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.70 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
81 matches · 43% win rate
In match 1 of the day −40 ELO
75 matches · 41% win rate
On Saturdays +5 ELO, win rate 35%

St0rmand3r loses the most ELO on Mirage: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
43% better than 20%
0.66 better than 15%
73.2 better than 15%
0.93 better than 17%
45% of 218 duels better than 18%
48% of 54 situations better than 76%
Dust 247
45% better than 25%
0.65 better than 11%
73.4 better than 13%
0.91 better than 12%
45% of 177 duels better than 19%
35% of 26 situations better than 42%
Ancient42
45% better than 28%
0.70 better than 29%
79.3 better than 41%
0.98 better than 32%
53% of 144 duels better than 56%
28% of 25 situations better than 25%
Anubis30
50% better than 46%
0.68 better than 22%
77.6 better than 32%
0.98 better than 32%
53% of 113 duels better than 61%
41% of 17 situations better than 60%
Nuke18
67% better than 85%
0.66 better than 14%
73.2 better than 11%
0.92 better than 14%
50% of 68 duels better than 38%
45% of 11 situations better than 66%
Inferno11
36% -
0.60 -
74.6 -
0.82-
51% of 35 duels -
13% of 8 situations -
Cache3
33% -
0.54 -
61.4 -
0.83-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How St0rmand3r plays

Across 232 matches St0rmand3r averages K/R 0.66, ADR 74.8 and a rating of 0.93. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 67 of 232 matches the rating was 1.10 or higher (29%), in 116 it was below 0.90. In 194 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: November 2026 at 1.11. St0rmand3r loses the most ELO on Mirage (−120 ELO, win rate 43%). Things go best on Ancient (+60 ELO, win rate 45%). Match no. 4 of the day goes best: 55% win rate, +5 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.7. Got weaker: Win rate −10 pp, ELO −514. Unchanged in recent months: Headshots at 49%. Last 30 days: 20 matches, win rate 50%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.