Ssnuk
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.05 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.90 (at the start 0.99). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 80.4. Last 3 months: 77.7 (at the start 79.6). Just below the average (79.2).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 45% (at the start 51%). Just below the average (46%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 50% (at the start 49%). Just below the average (51%).
Best month: October 2026 with 1,521. Last 3 months: 1,400 (at the start 1,183).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ssnuk loses the most ELO in match 2 of the day: −59 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 2.20 · Mirage
- Most kills in a match: 58 · Mirage
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ssnuk plays
Across 164 matches Ssnuk averages K/R 0.70, ADR 78.2 and a rating of 0.93. Most room to improve: Deaths per round at 78%, better than only 4% of level 7 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 43 of 164 matches the rating was 1.10 or higher (26%), in 85 it was below 0.90. In 123 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Ssnuk loses the most ELO in match 2 of the day (−59 ELO, win rate 43%). Things go best in match 1 of the day (+60 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +29 ELO. Improved over the last three months: ELO +217. Got weaker: K/R −0.04, Rating −0.09, Headshots −6 pp. Unchanged in recent months: ADR at 77.7, Win rate at 50%. Last 30 days: 43 matches, win rate 56%, net ELO −8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.