Ssnuk

Russia
164 matches tracked 43 matches in 30 days
Last updated:

How does Ssnuk play?

Rating 0.93 K/R 0.70 ADR 78.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 47%−3 pp · Ø 50% better than 27%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 26%−11 pp · Ø 37% better than 5%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 57%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 1.6
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 26%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 18x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +217
= Stayed the same
ADR at 77.7, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
30 matches · 43% win rate
From match 5 of the day +57 ELO
56 matches · 38% win rate
On Tuesdays −7 ELO, win rate 42%

Ssnuk loses the most ELO in match 2 of the day: −59 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.20 · Mirage
  3. Most kills in a match: 58 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 37%
0.68 better than 29%
77.7 better than 42%
0.92 better than 22%
48% of 350 duels better than 38%
32% of 22 situations better than 33%
Anubis43
47% better than 38%
0.67 better than 23%
78.6 better than 51%
0.89 better than 15%
40% of 196 duels better than 6%
17% of 12 situations better than 7%
Ancient28
46% better than 36%
0.75 better than 69%
81.5 better than 64%
0.95 better than 39%
49% of 139 duels right on the average
27% of 11 situations better than 26%
Nuke14
57% -
0.79 -
80.1 -
1.06-
56% of 62 duels -
33% of 6 situations -
Inferno9
67% -
0.63 -
70.2 -
0.86-
37% of 46 duels -
33% of 3 situations -
Dust 24
75% -
0.64 -
74.9 -
0.91-
33% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ssnuk plays

Across 164 matches Ssnuk averages K/R 0.70, ADR 78.2 and a rating of 0.93. Most room to improve: Deaths per round at 78%, better than only 4% of level 7 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 43 of 164 matches the rating was 1.10 or higher (26%), in 85 it was below 0.90. In 123 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Ssnuk loses the most ELO in match 2 of the day (−59 ELO, win rate 43%). Things go best in match 1 of the day (+60 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +29 ELO. Improved over the last three months: ELO +217. Got weaker: K/R −0.04, Rating −0.09, Headshots −6 pp. Unchanged in recent months: ADR at 77.7, Win rate at 50%. Last 30 days: 43 matches, win rate 56%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.