Squeeze1st

Denmark
On FACEIT since 2022 189 matches tracked 47 matches in 30 days
ELO ▲ 141
2,040
30-day peak: 2,040
Rank EU
#230,829
Denmark #5,134 in Denmark
Last updated:

How does Squeeze1st play?

Rating 0.96 K/R 0.70 ADR 76.1 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.7
Knife kills 4 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 28x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, Win rate +3 pp, ELO +336
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 76.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
48 matches · 52% win rate
In match 3 of the day +20 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 +182 ELO, win rate 41%
On Tuesdays −10 ELO, win rate 44%

Squeeze1st loses the most ELO on Dust 2: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.31 · Inferno
  5. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 34%
0.64 better than 10%
70.6 better than 8%
0.88 better than 8%
42% of 312 duels better than 9%
56% of 25 situations better than 91%
Dust 248
52% right on the average
0.74 right on the average
81.8 better than 56%
1.00 better than 38%
49% of 319 duels better than 37%
29% of 21 situations better than 24%
Inferno35
51% better than 43%
0.74 better than 44%
78.9 better than 34%
1.03 better than 39%
51% of 225 duels better than 40%
67% of 15 situations better than 94%
Nuke27
44% better than 20%
0.66 better than 14%
73.1 better than 11%
0.92 better than 14%
44% of 169 duels better than 15%
47% of 15 situations better than 70%
Cache15
53% right on the average
0.70 better than 34%
74.0 better than 20%
0.99 better than 38%
48% of 107 duels better than 28%
45% of 11 situations better than 69%

Compared with players on the same level who have at least 15 matches on the map.

How Squeeze1st plays

Across 189 matches Squeeze1st averages K/R 0.70, ADR 76.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Cache with a 53% win rate in 15 matches. In 55 of 189 matches the rating was 1.10 or higher (29%), in 89 it was below 0.90. In 168 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. Squeeze1st loses the most ELO on Dust 2 (−51 ELO, win rate 52%). Things go best on Mirage (+87 ELO, win rate 47%). Improved over the last three months: Headshots +10 pp, Win rate +3 pp, ELO +336. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 76.9. Last 30 days: 47 matches, win rate 57%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.