Squ33zy

Papua New Guinea
On FACEIT since 2020 236 matches tracked 82 matches in 30 days
ELO ▲ 272
2,353
30-day peak: 2,353
Rank EU
#86,848
Papua New Guinea #53 in Papua New Guinea
Last updated:

How does Squ33zy play?

Rating 1.07 (from 206 matches) K/R 0.75 ADR 79.7 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 206 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.0
Knife kills 1 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09, Headshots +5 pp, Win rate +21 pp, ELO +447
= Stayed the same
K/R at 0.75, ADR at 79.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
29 matches · 59% win rate
On Mirage −30 ELO
37 matches · 43% win rate
On Thursdays −45 ELO, win rate 47%

Squ33zy loses the most ELO on Ancient: −53 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
60% better than 76%
0.80 better than 73%
84.0 better than 63%
1.14 better than 77%
58% of 227 duels better than 82%
24% of 21 situations better than 16%
Dust 242
52% right on the average
0.66 better than 13%
72.3 better than 10%
1.01 better than 38%
53% of 155 duels better than 59%
38% of 21 situations right on the average
Inferno41
56% right on the average
0.74 better than 46%
76.1 better than 24%
1.01 better than 32%
51% of 151 duels better than 35%
29% of 21 situations better than 29%
Mirage37
43% better than 17%
0.75 right on the average
82.8 better than 57%
1.00 better than 37%
46% of 146 duels better than 20%
39% of 18 situations better than 52%
Ancient29
59% better than 70%
0.78 better than 64%
82.3 right on the average
1.12 better than 74%
59% of 140 duels better than 86%
38% of 13 situations right on the average
Cache21
81% -
0.85 -
90.4 -
1.21-
57% of 116 duels -
19% of 16 situations -
Nuke15
53% better than 41%
0.70 better than 27%
72.3 better than 11%
1.01 better than 39%
59% of 59 duels better than 81%
78% of 9 situations better than 98%
Vertigo4
25% -
0.63 -
72.6 -
0.82-
53% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Squ33zy plays

Across 236 matches Squ33zy averages K/R 0.75 and ADR 79.7; the rating across the 206 rated matches is 1.07. Biggest strength: 3K rounds at 5.0%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Cache with a 81% win rate in 21 matches. In 89 of 206 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 196 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. Squ33zy loses the most ELO on Ancient (−53 ELO, win rate 59%). Things go best on Cache (+94 ELO, win rate 81%). Improved over the last three months: Rating +0.09, Headshots +5 pp, Win rate +21 pp, ELO +447. Unchanged in recent months: K/R at 0.75, ADR at 79.6. Last 30 days: 82 matches, win rate 63%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.