Spor

Russia
86 matches tracked
Last updated:

How does Spor play?

K/R 0.72 ADR 79.1 from 86 matches
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 43%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−10 pp better than 9%
Clutch 1v2 won 23%+1 pp better than 64%
Clutch kills per match 2.1+0.4 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 6%−5 pp better than 34%
K/D 0.99+0.01 better than 55%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.4 pp better than 58%
Rounds with 3K 2.7%−1.1 pp better than 8%
MVPs per match 2.0−0.2 better than 30%
4Ks and aces 5x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 5.4+1.3 better than 81%
Enemies flashed per round 0.65+0.38 better than 99%
Rounds with a death 72%−1.0 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
ELO +135
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.09, ADR −7.2, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77).

Patterns

From the last 86 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 34 · Ancient

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 23%
0.67 better than 25%
72.8 better than 20%
-
38% of 77 duels better than 4%
36% of 22 situations better than 46%
Dust 225
68% better than 96%
0.82 better than 91%
88.7 better than 90%
-
54% of 84 duels better than 73%
29% of 24 situations better than 28%
Anubis22
41% better than 21%
0.68 better than 27%
78.1 better than 44%
-
44% of 86 duels better than 19%
24% of 21 situations better than 19%
Ancient7
29% –
0.69 –
73.4 –
-
45% of 29 duels –
0% of 3 situations –
Nuke3
33% –
0.62 –
77.4 –
-
46% of 13 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Spor plays

Biggest strength: Utility damage per round at 5.4. That is better than 81% of players on level 6. Most room to improve: Opening duels won at 43%. That is better than only 7% of players on level 6. On average 15.1 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 68% win rate in 25 matches. In 48 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Dust 2 (+29 ELO, win rate 68%). Improved over the last three months: ELO +135. Got weaker: K/R −0.09, ADR −7.2, Win rate −6 pp. Unchanged in recent months: Headshots at 49%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.