Spoiler_man
How does Spoiler_man play?
Compared with 1,252 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average33% headshots and so well below the average (44%).
Impact
AverageExactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average1.2 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 5 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 0.98 (at the start 1.14). Slightly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 87.5. Last 3 months: 81.2 (at the start 87.5). Just above the average (79.7).
Share of headshot kills
Best month: October 2026 with 37%. Last 3 months: 36% (at the start 30%). Well below the average (44%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 39% (at the start 55%). Well below the average (55%).
Best month: October 2026 with 1,172.
Rounds with first kill
Best month: October 2026 with 10%. Last 3 months unchanged at 9%. Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 56%. Last 3 months: 33% (at the start 56%). Clearly below the average (40%).
Patterns
From the last 53 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Mirage
- Most kills in a match: 32 · Ancient
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 53 matchesCompared with players on the same level who have at least 15 matches on the map.
How Spoiler_man plays
Across 53 matches Spoiler_man averages K/R 0.76, ADR 83.4 and a rating of 1.03. Biggest strength: Opening duels won at 53%, better than 81% of level 5 players. Most room to improve: Utility damage per round at 1.2, better than only 2% of level 5 players. Averages 16.7 kills per match with 33% headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 17 of 53 matches the rating was 1.10 or higher (32%), in 15 it was below 0.90. In 53 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −6.3, Win rate −16 pp, Clutch 1v1 −23 pp. Unchanged in recent months: First kills at 9%. Last 30 days: 30 matches, win rate 40%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.