SpiraII

Turkey
On FACEIT since 2021 60 matches tracked 27 matches in 30 days
ELO ▼ 77
2,034
30-day peak: 2,111
Rank EU
#230,836
Turkey #6,750 in Turkey
Last updated:

How does SpiraII play?

Rating 1.44 K/R 1.00 ADR 102.0 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 60 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 28% good 1.10 to 1.29 33% normal 0.90 to 1.09 8% weak 0.75 to 0.89 3% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.50+0.47 · Ø 1.03 better than 99%
Pistol kills per match 3.9
Knife kills 1 in 60 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 18.7%+5.3 pp · Ø 13.4% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 28x 4K, 3 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +149
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.21, ADR −7.4, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: August 2026 with 1.14. Last 3 months: 0.96 (at the start 1.08). Well above the average (0.74).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
22 matches · 64% win rate

SpiraII loses the most ELO on Dust 2: −13 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 46 · Ancient
  4. Highest rating in a match: 3.35 · Nuke

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
64% better than 89%
1.00 better than 99%
103.4 better than 99%
1.44 better than 99%
57% of 101 duels better than 80%
30% of 10 situations better than 30%
Anubis17
65% better than 88%
1.00 better than 99%
102.2 better than 99%
1.40 better than 99%
69% of 77 duels better than 99%
28% of 18 situations better than 23%
Inferno6
67% -
0.97 -
94.7 -
1.49-
80% of 15 duels -
29% of 7 situations -
Mirage5
40% -
1.12 -
105.5 -
1.57-
63% of 30 duels -
0% of 1 situations -
Ancient4
50% -
1.04 -
111.1 -
1.49-
67% of 15 duels -
50% of 6 situations -
Nuke4
50% -
0.93 -
93.3 -
1.38-
58% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpiraII plays

Across 60 matches SpiraII averages K/R 1.00, ADR 102.0 and a rating of 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 21.5 kills per match with 65% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 50 of 60 matches the rating was 1.10 or higher (83%), in 5 it was below 0.90. In 48 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.70. SpiraII loses the most ELO on Dust 2 (−13 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp, ELO +149. Got weaker: K/R −0.12, Rating −0.21, ADR −7.4, Win rate −3 pp. Last 30 days: 27 matches, win rate 59%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.