SpikeSVK04

SK
42 matches tracked
Last updated:

How does SpikeSVK04 play?

Rating 1.28 K/R 0.91 ADR 100.0 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 42 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 33% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average. More first kills per match than the level 8 average.
Multi-killsDamageEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.02).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 1.35+0.33 · Ø 1.02 better than 99%
Pistol kills per match 2.4
Knife kills 1 in 42 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.5% of rounds and so well above the average (13.2%).

2K rounds 19.5%+6.3 pp · Ø 13.2% better than 99%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 14x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 68%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Patterns

Soon this shows where SpikeSVK04 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.29 · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.76 -
86.6 -
1.00-
58% of 48 duels -
11% of 9 situations -
Anubis8
88% -
0.95 -
103.7 -
1.32-
68% of 34 duels -
40% of 5 situations -
Inferno8
88% -
1.07 -
112.3 -
1.61-
72% of 36 duels -
33% of 3 situations -
Dust 27
86% -
0.90 -
99.6 -
1.29-
69% of 32 duels -
50% of 4 situations -
Nuke5
40% -
1.02 -
108.2 -
1.38-
70% of 20 duels -
0% of 2 situations -
Ancient3
33% -
0.86 -
95.6 -
1.19-
67% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpikeSVK04 plays

Across 42 matches SpikeSVK04 averages K/R 0.91, ADR 100.0 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 19.1 kills per match with 42% headshots. In 26 of 42 matches the rating was 1.10 or higher (62%), in 8 it was below 0.90. In 42 matches with detailed stats: 14 4Ks and 1 ace. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.