Spenlccc

Hungary
On FACEIT since 2023 219 matches tracked 77 matches in 30 days
Last updated:

How does Spenlccc play?

Rating 1.19 (from 218 matches) K/R 0.84 ADR 90.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 218 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.22+0.18 · Ø 1.04 better than 89%
Pistol kills per match 3.1
Knife kills 1 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 93%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 49x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 13%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.0, Headshots +3 pp, ELO +75
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.88 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
32 matches · 41% win rate
On Anubis −6 ELO
48 matches · 42% win rate
In match 3 of the day +30 ELO
35 matches · 43% win rate

Spenlccc loses the most ELO on Mirage: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Inferno
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
56% better than 63%
0.83 better than 83%
88.5 better than 82%
1.19 better than 87%
60% of 228 duels better than 87%
48% of 31 situations better than 74%
Anubis48
42% better than 16%
0.87 better than 92%
93.2 better than 93%
1.23 better than 92%
61% of 199 duels better than 90%
39% of 44 situations right on the average
Mirage32
41% better than 11%
0.79 better than 70%
86.5 better than 74%
1.08 better than 62%
56% of 134 duels better than 75%
21% of 14 situations better than 9%
Nuke30
50% better than 30%
0.83 better than 78%
89.0 better than 80%
1.17 better than 81%
47% of 92 duels better than 25%
32% of 22 situations better than 30%
Ancient19
58% better than 69%
0.75 right on the average
80.9 better than 46%
1.07 better than 58%
47% of 68 duels better than 24%
36% of 11 situations better than 43%
Inferno17
53% better than 42%
0.94 better than 95%
98.5 better than 95%
1.32 better than 93%
55% of 87 duels right on the average
43% of 7 situations better than 56%
Cache12
67% -
1.00 -
105.1 -
1.41-
70% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spenlccc plays

Across 219 matches Spenlccc averages K/R 0.84 and ADR 90.0; the rating across the 218 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 51% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 119 of 218 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 151 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.29. Spenlccc loses the most ELO on Mirage (−30 ELO, win rate 41%). Things go best on Dust 2 (+30 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.0, Headshots +3 pp, ELO +75. Unchanged in recent months: Win rate at 50%. Last 30 days: 77 matches, win rate 55%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.