SpeedMan95

Poland
On FACEIT since 2016 368 matches tracked 119 matches in 30 days
ELO ▼ 235
2,192
30-day peak: 2,557
Rank EU
#148,882
Poland #8,135 in Poland
Last updated:

How does SpeedMan95 play?

Rating 1.15 K/R 0.82 ADR 86.5 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 368 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 19%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 85x 4K, 8 aces in 351 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 87.5, Headshots at 43%, Win rate at 51%, ELO at 2,192
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −222 ELO
70 matches · 44% win rate
On Ancient −139 ELO
69 matches · 46% win rate
Between 0:00 and 6:00 −111 ELO, win rate 40%
On Thursdays −67 ELO, win rate 41%

SpeedMan95 loses the most ELO on Mirage: −222 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.39 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 42 · Ancient
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
44% better than 22%
0.79 better than 72%
84.8 better than 69%
1.10 better than 73%
57% of 212 duels better than 80%
30% of 47 situations better than 26%
Ancient69
46% better than 30%
0.90 better than 97%
92.1 better than 92%
1.24 better than 96%
61% of 226 duels better than 92%
38% of 37 situations right on the average
Anubis57
63% better than 81%
0.85 better than 90%
89.5 better than 86%
1.18 better than 88%
65% of 226 duels better than 98%
29% of 21 situations better than 29%
Cache44
50% -
0.81 -
84.2 -
1.13-
58% of 152 duels -
36% of 25 situations -
Nuke40
43% better than 13%
0.75 right on the average
78.3 better than 34%
1.07 better than 55%
50% of 136 duels better than 38%
27% of 22 situations better than 22%
Dust 237
46% better than 29%
0.78 better than 68%
84.3 better than 68%
1.08 better than 64%
57% of 132 duels better than 80%
48% of 21 situations better than 76%
Inferno37
68% better than 92%
0.88 better than 94%
91.1 better than 88%
1.26 better than 95%
58% of 132 duels better than 83%
33% of 21 situations better than 45%
Vertigo13
54% -
0.75 -
80.4 -
1.00-
49% of 45 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpeedMan95 plays

Across 368 matches SpeedMan95 averages K/R 0.82, ADR 86.5 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 43% headshots. The strongest map is Inferno with a 68% win rate in 37 matches. In 196 of 368 matches the rating was 1.10 or higher (53%), in 93 it was below 0.90. In 351 matches with detailed stats: 85 4Ks and 8 aces. Best month by rating: October 2026 at 1.23. SpeedMan95 loses the most ELO on Mirage (−222 ELO, win rate 44%). Things go best on Anubis (+193 ELO, win rate 63%). Match no. 3 of the day goes best: 57% win rate, +105 ELO. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 87.5, Headshots at 43%, Win rate at 51%, ELO at 2,192. Last 30 days: 119 matches, win rate 47%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.