Spectur-

Canada
On FACEIT since 2016 244 matches tracked 64 matches in 30 days
ELO ▲ 151
2,792
30-day peak: 2,804
Rank NA ▲ 28 places
#589
Canada #72 in Canada
30 days · prev. #617 · best #518
Last updated:

How does Spectur- play?

Rating 1.03 (from 209 matches) K/R 0.70 ADR 75.8 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 15%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.7%).

2K rounds 12.1%−1.6 pp · Ø 13.7% better than 13%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 28x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp, ELO +321
= Stayed the same
K/R at 0.71, Rating at 1.04, ADR at 76.2, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
78 matches · 49% win rate
In match 1 of the day −115 ELO
93 matches · 44% win rate
Between 18:00 and 24:00 −147 ELO, win rate 42%
On Saturdays −196 ELO, win rate 43%

Spectur- loses the most ELO on Dust 2: −130 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 32 · Inferno
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
49% better than 33%
0.69 better than 21%
73.9 better than 14%
0.99 better than 25%
45% of 193 duels better than 14%
32% of 50 situations better than 31%
Anubis49
49% better than 32%
0.70 better than 25%
75.3 better than 17%
1.04 better than 44%
53% of 131 duels better than 54%
29% of 35 situations better than 25%
Mirage40
43% better than 13%
0.68 better than 17%
74.6 better than 16%
0.99 better than 28%
55% of 87 duels better than 67%
35% of 23 situations better than 37%
Inferno35
66% better than 76%
0.76 better than 41%
80.7 better than 30%
1.15 better than 60%
57% of 105 duels better than 62%
43% of 14 situations better than 58%
Cache27
52% better than 31%
0.72 better than 24%
78.0 better than 21%
1.03 better than 26%
61% of 88 duels better than 83%
32% of 19 situations better than 29%
Nuke10
40% -
0.70 -
74.8 -
1.04-
38% of 26 duels -
70% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spectur- plays

Across 244 matches Spectur- averages K/R 0.70 and ADR 75.8; the rating across the 209 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Inferno with a 66% win rate in 35 matches. In 81 of 209 matches the rating was 1.10 or higher (39%), in 76 it was below 0.90. In 163 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: November 2026 at 1.13. Spectur- loses the most ELO on Dust 2 (−130 ELO, win rate 49%). Things go best in match 2 of the day (+233 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, −25 ELO. Improved over the last three months: Win rate +10 pp, ELO +321. Unchanged in recent months: K/R at 0.71, Rating at 1.04, ADR at 76.2, Headshots at 53%. Last 30 days: 64 matches, win rate 55%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.