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Spect12e

New Zealand
On FACEIT since 2014 104 matches tracked
Last updated:

How does Spect12e play?

Rating 0.87 K/R 0.62 ADR 69.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 19% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 52%+5 pp · Ø 47% better than 84%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.86−0.14 · Ø 1.00 better than 7%
Pistol kills per match 2.7
Knife kills 1 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.5% of rounds and so well below the average (13.1%).

2K rounds 9.5%−3.6 pp · Ø 13.1% better than 1%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 13%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 6x 4K, 0 aces in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.49+0.23 · Ø 0.26 better than 91%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.5, ELO −52

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.58 (at the start 0.65). Well below the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
30 matches · 37% win rate

Spect12e loses the most ELO in match 1 of the day: −26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Inferno
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 8%
0.64 better than 14%
70.4 better than 10%
0.90 better than 16%
51% of 80 duels better than 58%
45% of 20 situations better than 71%
Mirage23
48% better than 41%
0.59 better than 5%
70.3 better than 11%
0.81 better than 4%
53% of 85 duels better than 65%
60% of 15 situations better than 94%
Ancient17
53% better than 59%
0.70 better than 39%
73.0 better than 17%
1.00 better than 55%
55% of 58 duels better than 80%
35% of 17 situations better than 46%
Inferno12
58% -
0.59 -
64.0 -
0.88-
41% of 46 duels -
100% of 1 situations -
Cache10
60% -
0.64 -
71.2 -
0.88-
37% of 46 duels -
75% of 4 situations -
Anubis9
33% -
0.54 -
64.3 -
0.73-
49% of 41 duels -
25% of 4 situations -
Nuke6
17% -
0.52 -
57.1 -
0.70-
46% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spect12e plays

Across 104 matches Spect12e averages K/R 0.62, ADR 69.1 and a rating of 0.87. Biggest strength: Utility hit rate at 46%, better than 98% of level 7 players. Most room to improve: Damage per round (ADR) at 69.1, better than only 4% of level 7 players. Averages 13.5 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 29 of 104 matches the rating was 1.10 or higher (28%), in 62 it was below 0.90. In 67 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: November 2026 at 1.09. Spect12e loses the most ELO in match 1 of the day (−26 ELO, win rate 37%). Things go best on Mirage (+22 ELO, win rate 48%). Match no. 2 of the day goes best: 52% win rate, −2 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −7.5, ELO −52. Last 30 days: 5 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.