Spawn_t

Denmark
On FACEIT since 2018 289 matches tracked 38 matches in 30 days
ELO ▲ 5
2,574
30-day peak: 2,623
Rank EU
#43,251
Denmark #1,177 in Denmark
Last updated:

How does Spawn_t play?

Rating 1.07 K/R 0.77 ADR 81.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.9
Knife kills 5 in 289 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 51x 4K, 3 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 98%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.0, Headshots −4 pp, Win rate −7 pp, ELO −81

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −62 ELO
42 matches · 52% win rate
On Nuke −15 ELO
40 matches · 53% win rate
On Saturdays +139 ELO, win rate 48%

Spawn_t loses the most ELO on Cache: −62 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.57 · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 34%
0.74 better than 46%
78.6 better than 36%
1.02 better than 42%
53% of 410 duels better than 58%
43% of 54 situations better than 66%
Anubis60
57% better than 63%
0.79 better than 69%
82.5 better than 57%
1.11 better than 70%
58% of 244 duels better than 81%
27% of 37 situations better than 24%
Cache42
52% -
0.83 -
88.2 -
1.15-
53% of 272 duels -
24% of 21 situations -
Dust 241
56% better than 62%
0.75 right on the average
79.5 better than 40%
1.07 better than 56%
51% of 203 duels better than 45%
52% of 21 situations better than 85%
Nuke40
53% better than 40%
0.74 better than 43%
82.3 better than 49%
0.99 better than 31%
54% of 244 duels better than 58%
32% of 19 situations better than 29%
Inferno14
50% -
0.83 -
85.3 -
1.11-
52% of 81 duels -
45% of 11 situations -
Ancient10
50% -
0.77 -
85.3 -
1.06-
54% of 68 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spawn_t plays

Across 289 matches Spawn_t averages K/R 0.77, ADR 81.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 60 matches. In 117 of 289 matches the rating was 1.10 or higher (40%), in 98 it was below 0.90. In 214 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Spawn_t loses the most ELO on Cache (−62 ELO, win rate 52%). Things go best on Dust 2 (+175 ELO, win rate 56%). Match no. 4 of the day goes best: 68% win rate, +44 ELO. Got weaker: K/R −0.06, Rating −0.07, ADR −4.0, Headshots −4 pp, Win rate −7 pp, ELO −81. Last 30 days: 38 matches, win rate 47%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.