Spartak666

Russia
165 matches tracked 18 matches in 30 days
Last updated:

How does Spartak666 play?

Rating 1.06 K/R 0.74 ADR 79.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 53%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.09+0.08 · Ø 1.01 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 80%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 40%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +5.9, Headshots +5 pp, ELO +107
= Stayed the same
Rating at 1.09, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −94 ELO
28 matches · 29% win rate
On Mirage −34 ELO
45 matches · 44% win rate
Between 6:00 and 12:00 −30 ELO, win rate 41%
On Wednesdays −62 ELO, win rate 38%

Spartak666 loses the most ELO in match 3 of the day: −94 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 24%
0.70 better than 37%
74.9 better than 24%
1.01 right on the average
43% of 135 duels better than 13%
33% of 36 situations better than 38%
Mirage45
44% better than 26%
0.78 better than 75%
82.7 better than 66%
1.12 better than 84%
46% of 142 duels better than 23%
38% of 34 situations right on the average
Ancient34
59% better than 79%
0.78 better than 76%
81.5 better than 54%
1.11 better than 87%
53% of 98 duels better than 69%
21% of 34 situations better than 14%
Anubis19
47% better than 35%
0.70 better than 36%
77.5 better than 34%
0.99 better than 43%
42% of 65 duels better than 11%
31% of 16 situations better than 35%
Nuke11
36% -
0.67 -
76.7 -
0.91-
35% of 34 duels -
56% of 9 situations -
Inferno5
60% -
0.79 -
78.8 -
1.16-
78% of 9 duels -
0% of 1 situations -
Cache3
67% -
0.73 -
84.3 -
1.00-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spartak666 plays

Across 165 matches Spartak666 averages K/R 0.74, ADR 79.4 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 69 of 165 matches the rating was 1.10 or higher (42%), in 53 it was below 0.90. In 119 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. Spartak666 loses the most ELO in match 3 of the day (−94 ELO, win rate 29%). Things go best on Ancient (+65 ELO, win rate 59%). Match no. 4 of the day goes best: 60% win rate, +2 ELO. Improved over the last three months: K/R +0.06, ADR +5.9, Headshots +5 pp, ELO +107. Unchanged in recent months: Rating at 1.09, Win rate at 47%. Last 30 days: 18 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.