Sparrow-_

Russia
On FACEIT since 2022 192 matches tracked 89 matches in 30 days
ELO ▲ 207
3,050
30-day peak: 3,057
Rank EU ▲ 420 places
#7,839
Russia #2,243 in Russia
30 days · prev. #8,259 · best #7,040
Last updated:

How does Sparrow-_ play?

Rating 1.51 K/R 1.06 ADR 112.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.51
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 192 matches
outstanding 1.80 and up 31% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 11% weak 0.75 to 0.89 8% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.58 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.58+0.53 · Ø 1.05 better than 99%
Pistol kills per match 4.0
Knife kills 3 in 192 matches

Impact

Strength
Damage and big rounds

3.9 MVPs per match and so well above the average (2.4).

2K rounds 18.7%+5.1 pp · Ø 13.6% better than 99%
3K rounds 7.9%+3.7 pp · Ø 4.2% better than 99%
MVPs per match 3.9+1.5 · Ø 2.4 better than 99%
4Ks and aces 106x 4K, 10 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +287
= Stayed the same
K/R at 1.05, ADR at 113.0
▼ Got worse
Rating −0.07

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Best month: September 2026 with 1.11. Last 3 months: 1.05 (at the start 1.08). Well above the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −33 ELO
43 matches · 37% win rate
On Dust 2 −32 ELO
49 matches · 51% win rate
Between 6:00 and 12:00 −5 ELO, win rate 46%
On Mondays +1 ELO, win rate 42%

Sparrow-_ loses the most ELO in match 2 of the day: −33 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 55 · Anubis
  3. Highest rating in a match: 3.06 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
61% better than 77%
1.13 better than 99%
119.9 better than 99%
1.64 better than 99%
65% of 435 duels better than 97%
53% of 60 situations better than 87%
Dust 249
51% better than 35%
1.05 better than 99%
111.0 better than 99%
1.50 better than 99%
68% of 229 duels better than 98%
49% of 35 situations better than 74%
Ancient22
50% better than 32%
0.91 better than 95%
97.3 better than 96%
1.28 better than 95%
61% of 109 duels better than 90%
23% of 13 situations better than 15%
Anubis20
50% better than 32%
1.00 better than 99%
107.3 better than 99%
1.43 better than 99%
60% of 102 duels better than 86%
41% of 17 situations better than 58%
Nuke11
64% -
1.09 -
119.3 -
1.53-
79% of 53 duels -
75% of 12 situations -
Inferno7
43% -
0.89 -
103.1 -
1.23-
54% of 57 duels -
29% of 7 situations -
Cache6
83% -
1.03 -
109.0 -
1.56-
55% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sparrow-_ plays

Across 192 matches Sparrow-_ averages K/R 1.06, ADR 112.6 and a rating of 1.51. Biggest strength: Rating at 1.51, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 23.5 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 150 of 192 matches the rating was 1.10 or higher (78%), in 20 it was below 0.90. In 176 matches with detailed stats: 106 4Ks and 10 aces. Best month by rating: September 2026 at 1.57. Sparrow-_ loses the most ELO in match 2 of the day (−33 ELO, win rate 37%). Things go best in match 3 of the day (+93 ELO, win rate 62%). Match no. 1 of the day goes best: 67% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +287. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 1.05, ADR at 113.0. Last 30 days: 89 matches, win rate 62%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.