Sparky021

Argentina
239 matches tracked
Last updated:

How does Sparky021 play?

Rating 0.97 K/R 0.70 ADR 76.7 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 4

Compared with 635 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 23%+4 pp · Ø 19% better than 68%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (43%).

Headshot rate 52%+9 pp · Ø 43% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.94−0.01 · Ø 0.95 better than 50%
Pistol kills per match 2.4
Knife kills 14 in 239 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so right on the average (2.1).

2K rounds 12.6%−0.1 pp · Ø 12.7% better than 51%
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 50%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 28x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 28%
Utility damage per round 4.1+0.4 · Ø 3.7 better than 61%
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 37%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 74.1, Headshots at 52%, ELO at 998
▼ Got worse
K/R −0.07, Rating −0.07

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.70).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −23 ELO
25 matches · 52% win rate
On Anubis −20 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 −12 ELO, win rate 43%
On Saturdays −51 ELO, win rate 33%

Sparky021 loses the most ELO on Nuke: −23 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
48% better than 45%
0.69 right on the average
76.6 better than 49%
0.96 better than 53%
44% of 267 duels better than 25%
37% of 49 situations better than 46%
Dust 268
51% better than 60%
0.72 better than 67%
79.0 better than 64%
1.01 better than 72%
46% of 287 duels better than 37%
32% of 44 situations better than 36%
Nuke25
52% better than 41%
0.67 better than 33%
73.8 better than 33%
0.94 better than 36%
39% of 94 duels better than 12%
18% of 11 situations better than 13%
Inferno23
39% better than 14%
0.74 better than 81%
77.3 better than 55%
0.99 better than 68%
45% of 101 duels better than 31%
0% of 11 situations better than 1%
Anubis21
38% better than 11%
0.67 better than 34%
76.8 better than 45%
0.96 right on the average
48% of 93 duels better than 45%
36% of 11 situations better than 45%
Cache11
45% -
0.59 -
69.8 -
0.80-
25% of 36 duels -
33% of 6 situations -
Ancient8
63% -
0.70 -
73.2 -
0.97-
38% of 29 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sparky021 plays

Across 239 matches Sparky021 averages K/R 0.70, ADR 76.7 and a rating of 0.97. Biggest strength: Headshot rate at 52%, better than 92% of level 4 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 4 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Nuke with a 52% win rate in 25 matches. In 81 of 239 matches the rating was 1.10 or higher (34%), in 103 it was below 0.90. In 144 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. Sparky021 loses the most ELO on Nuke (−23 ELO, win rate 52%). Things go best in match 2 of the day (+26 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.07, Rating −0.07. Unchanged in recent months: ADR at 74.1, Headshots at 52%, ELO at 998. Last 30 days: 3 matches, win rate 0%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.