Spankyboi

Australia
209 matches tracked 61 matches in 30 days
Last updated:

How does Spankyboi play?

Rating 1.01 K/R 0.73 ADR 81.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.00−0.03 · Ø 1.03 better than 51%
Pistol kills per match 2.9
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 21x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether Spankyboi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 209 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
39 matches · 36% win rate
On Anubis −55 ELO
28 matches · 50% win rate
On Sundays −45 ELO, win rate 36%

Spankyboi loses the most ELO on Dust 2: −137 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
48% better than 41%
0.74 better than 56%
82.5 better than 66%
1.01 right on the average
49% of 289 duels better than 40%
19% of 31 situations better than 9%
Dust 239
36% better than 8%
0.60 better than 4%
72.4 better than 14%
0.81 better than 3%
39% of 155 duels better than 6%
21% of 19 situations better than 12%
Ancient28
32% better than 4%
0.79 better than 80%
83.9 better than 71%
1.07 better than 75%
53% of 129 duels better than 63%
47% of 17 situations better than 76%
Anubis28
50% right on the average
0.77 better than 74%
82.0 better than 60%
1.07 better than 74%
53% of 120 duels better than 62%
38% of 26 situations right on the average
Inferno23
52% better than 51%
0.79 better than 84%
82.5 better than 67%
1.13 better than 85%
49% of 80 duels better than 40%
43% of 21 situations better than 68%
Cache18
61% -
0.78 -
85.0 -
1.08-
56% of 94 duels -
10% of 10 situations -
Vertigo6
67% -
0.73 -
87.5 -
0.97-
54% of 28 duels -
100% of 1 situations -
Nuke5
40% -
0.68 -
78.0 -
0.95-
55% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spankyboi plays

Across 209 matches Spankyboi averages K/R 0.73, ADR 81.0 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 74 of 209 matches the rating was 1.10 or higher (35%), in 88 it was below 0.90. In 191 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. Spankyboi loses the most ELO on Dust 2 (−137 ELO, win rate 36%). Things go best in match 2 of the day (+54 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +54 ELO. Last 30 days: 61 matches, win rate 39%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.