SpLaTT666

Georgia
On FACEIT since 2017 333 matches tracked 93 matches in 30 days
ELO ▲ 414
2,934
30-day peak: 3,000
Rank EU ▼ 3,470 places
#11,236
Georgia #37 in Georgia
30 days · prev. #7,766 · best #7,766
Last updated:

How does SpLaTT666 play?

Rating 1.05 (from 332 matches) K/R 0.74 ADR 79.5 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 332 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.5
Knife kills 5 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 28%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 47x 4K, 5 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +173
= Stayed the same
K/R at 0.73, Rating at 1.05, Win rate at 51%
▼ Got worse
ADR −4.1, Headshots −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
80 matches · 46% win rate
In match 3 of the day −59 ELO
41 matches · 39% win rate
On Fridays −29 ELO, win rate 39%

SpLaTT666 loses the most ELO on Dust 2: −61 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.13 · Dust 2
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient103
55% better than 54%
0.72 better than 32%
77.7 better than 26%
1.03 better than 42%
53% of 609 duels better than 54%
44% of 57 situations better than 66%
Dust 280
46% better than 24%
0.73 better than 39%
79.4 better than 38%
1.04 better than 43%
50% of 391 duels better than 37%
41% of 54 situations better than 57%
Mirage51
51% better than 39%
0.70 better than 25%
74.9 better than 17%
0.97 better than 21%
52% of 242 duels right on the average
51% of 39 situations better than 86%
Nuke39
49% better than 25%
0.78 better than 53%
83.9 better than 55%
1.11 better than 58%
53% of 204 duels right on the average
32% of 22 situations better than 31%
Cache25
40% better than 7%
0.75 better than 36%
82.8 better than 42%
1.05 better than 32%
55% of 102 duels better than 56%
39% of 18 situations better than 49%
Anubis23
57% better than 62%
0.80 better than 73%
85.8 better than 71%
1.12 better than 71%
50% of 127 duels better than 37%
25% of 12 situations better than 18%
Inferno12
58% -
0.85 -
83.5 -
1.25-
44% of 54 duels -
47% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpLaTT666 plays

Across 333 matches SpLaTT666 averages K/R 0.74 and ADR 79.5; the rating across the 332 rated matches is 1.05. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 138 of 332 matches the rating was 1.10 or higher (42%), in 114 it was below 0.90. In 238 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. SpLaTT666 loses the most ELO on Dust 2 (−61 ELO, win rate 46%). Things go best on Ancient (+180 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +180 ELO. Improved over the last three months: ELO +173. Got weaker: ADR −4.1, Headshots −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.05, Win rate at 51%. Last 30 days: 93 matches, win rate 58%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.