Sp1d3y-iwnl-
How does Sp1d3y-iwnl- play?
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: October 2026 with 0.72.
Rating, 1.00 is an average match
Best month: October 2026 with 0.98.
Damage per round (ADR)
Best month: October 2026 with 76.5.
Share of headshot kills
Best month: August 2026 with 54%.
Matches won (win rate)
Best month: September 2026 with 71%.
Best month: October 2026 with 2,150.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Nuke
- Highest rating in a match: 1.80 · Mirage
- Reached level 10 · Inferno
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sp1d3y-iwnl- plays
Across 99 matches Sp1d3y-iwnl- averages K/R 0.67, ADR 72.7 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 46% headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 24 of 99 matches the rating was 1.10 or higher (24%), in 50 it was below 0.90. In 99 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Things go best in match 1 of the day (+48 ELO, win rate 63%). Match no. 3 of the day goes best: 67% win rate, +26 ELO. Last 30 days: 60 matches, win rate 52%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.