SoulLessDiss

Russia
On FACEIT since 2024 110 matches tracked 75 matches in 30 days
Last updated:

How does SoulLessDiss play?

Rating 0.91 K/R 0.66 ADR 76.4 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50% on level 2
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 28% very weak below 0.75 28%
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 38%
Opening duels won 49%+1 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 39%
Clutch 1v2 won 22%+2 pp better than 65%
Clutch kills per match 1.7+0.2 better than 71%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%+3 pp better than 77%
AWP share of kills 15%+4 pp better than 71%
K/D 0.89−0.02 better than 53%
Pistol kills per match 2.6
Knife kills 4 in 110 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%0.0 pp level
Rounds with 3K 3.0%−0.4 pp better than 44%
MVPs per match 2.1+0.1 better than 78%
4Ks and aces 12x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−1 pp better than 49%
Utility damage per round 4.4+1.0 better than 71%
Enemies flashed per round 0.52+0.30 better than 95%
Rounds with a death 74%0 pp level

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 110 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −125 ELO
30 matches · 47% wins
From match 5 of the day −116 ELO
22 matches · 32% wins
On Thursdays −51 ELO, win rate 33%

SoulLessDiss loses the most ELO on Mirage: −125 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 55%
0.66 better than 47%
75.3 better than 53%
0.94 level
50% of 167 duels better than 68%
42% of 19 situations better than 68%
Mirage30
47% better than 45%
0.69 better than 64%
80.7 better than 83%
0.93 better than 57%
39% of 99 duels better than 15%
29% of 17 situations better than 33%
Anubis16
50% better than 54%
0.61 better than 25%
70.6 better than 30%
0.79 better than 14%
66% of 38 duels better than 99%
25% of 8 situations better than 20%
Nuke9
56% -
0.76 -
82.3 -
1.04-
68% of 38 duels -
25% of 12 situations -
Ancient7
86% -
0.69 -
78.3 -
0.98-
44% of 27 duels -
57% of 7 situations -
Cache5
20% -
0.56 -
75.3 -
0.69-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SoulLessDiss plays

Across 110 matches SoulLessDiss averages K/R 0.66, ADR 76.4 and a rating of 0.91. Biggest strength: Headshot rate at 44%. That is better than 77% of players on level 2. On average 14.3 kills per match, 44% of them headshots. The strongest map is Anubis with a 50% win rate in 16 matches. In 27 of 110 matches the rating was 1.10 or higher (25%), in 62 it was below 0.90. In 110 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 0.94. SoulLessDiss loses the most ELO on Mirage (−125 ELO, win rate 47%). Things go best in match 3 of the day (−46 ELO, win rate 71%). Last 30 days: 75 matches, win rate 41%, ELO balance −224.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.