Soul4Night

Russia
104 matches tracked 43 matches in 30 days
Last updated:

How does Soul4Night play?

Rating 0.90 K/R 0.70 ADR 80.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 1 average. More 4Ks and aces per 100 rounds than the level 1 average. More damage per round than the level 1 average.
EntryMulti-killsDamage
better than most on level 1 about average weaker than most
Level 1

Compared with 412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (8%).

Rounds with first kill 13%+5 pp · Ø 8% better than 93%
Opening duels won 44%0 pp · Ø 44% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.4).

Clutch 1v1 won 39%+6 pp · Ø 33% better than 73%
Clutch 1v2 won 13%−3 pp · Ø 16% better than 25%
Clutch kills per match 1.0−0.4 · Ø 1.4 better than 22%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (38%).

Headshot rate 50%+12 pp · Ø 38% better than 90%
AWP share of kills 6%−7 pp · Ø 13% better than 40%
K/D 0.86+0.05 · Ø 0.81 better than 64%
Pistol kills per match 1.5
Knife kills 3 in 104 matches

Impact

Strength
Damage and big rounds

2.2 MVPs per match and so well above the average (1.7).

2K rounds 12.2%+1.8 pp · Ø 10.4% better than 75%
3K rounds 3.7%+1.0 pp · Ø 2.7% better than 83%
MVPs per match 2.2+0.5 · Ø 1.7 better than 89%
4Ks and aces 16x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 26%−7 pp · Ø 33% better than 19%
Utility damage per round 2.6−0.2 · Ø 2.8 better than 41%
Enemies flashed per round 0.180.00 · Ø 0.18 right on the average
Deaths per round 81%+7 pp · Ø 74% better than 8%

Progress

One value per month, dashed line is the level 1 average
Whether Soul4Night is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
20 matches · 35% win rate
On Dust 2 −4 ELO
47 matches · 45% win rate
Between 18:00 and 24:00 +52 ELO, win rate 35%

Soul4Night loses the most ELO in match 1 of the day: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 42%
0.70 better than 79%
82.9 better than 88%
0.90 better than 66%
45% of 318 duels right on the average
43% of 21 situations better than 70%
Mirage23
39% better than 21%
0.65 better than 64%
75.4 better than 71%
0.83 better than 49%
42% of 154 duels better than 39%
60% of 10 situations better than 94%
Cache10
40% -
0.67 -
78.1 -
0.89-
39% of 70 duels -
17% of 6 situations -
Anubis7
71% -
0.96 -
100.0 -
1.32-
51% of 37 duels -
100% of 3 situations -
Inferno6
17% -
0.64 -
74.5 -
0.86-
42% of 33 duels -
0% of 4 situations -
Nuke6
33% -
0.63 -
72.1 -
0.84-
46% of 26 duels -
20% of 5 situations -
Ancient5
40% -
0.70 -
76.5 -
0.92-
50% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Soul4Night plays

Across 104 matches Soul4Night averages K/R 0.70, ADR 80.3 and a rating of 0.90. Biggest strength: Rounds with first kill at 13%, better than 93% of level 1 players. Most room to improve: Deaths per round at 81%, better than only 8% of level 1 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 45% win rate in 47 matches. In 26 of 104 matches the rating was 1.10 or higher (25%), in 57 it was below 0.90. In 104 matches with detailed stats: 16 4Ks and 1 ace. Soul4Night loses the most ELO in match 1 of the day (−30 ELO, win rate 35%). Things go best on Mirage (+18 ELO, win rate 39%). Last 30 days: 43 matches, win rate 47%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.